Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Da Vinci Code

 :: Xbox :: Walkthroughs

Go down

The Da Vinci Code Empty The Da Vinci Code

Post by Elwa 10th May 2009, 22:06

The Da Vinci Code
Xbox Walkthrough

+++++++++++++++++++++
Table of Contents
+++++++++++++++++++++
01: Controller
02: Mission 1 - Louvre Museum
03: Mission 2 - Saint Sulpice
04: Mission 3 - Normandy Mansion
05: Mission 4 - Bank of Zurich
06: Mission 5 - Chateau Villette
07: Mission 6 - Biggin Hill Airfield
08: Mission 7 - Temple Church
09: Mission 8 - Westminster Abbey
10: Mission 9 - Rosslyn Chapel
11: Mission 10 - Louvre Revisited
12: Mission 11 - Rosslyn Revisited
13: Legal Jargon

++++++++++++++
CONTROLLER
++++++++++++++

The default settings for the XBox Controller are as follows

RIGHT TRIGGER: Distract and Run
LEFT TRIGGER: Stealth Mode
LEFT THUMBSTICK: Move
RIGHT THUMBSTICK: Rotate Camera
A BUTTON: Interact with Object, Wall Ambush
B BUTTON: Tap Wall
X BUTTON: Initiate Aim
Y BUTTON: Abandon Wall Ambush
WHITE BUTTON: Visual Database
BLACK BUTTON: Inventory
D-PAD: Select Item
START BUTTON: Pause Menu

**THIS GUIDE CONTAINS SPOILERS**

+++++++++++++++++++++++++++
Mission 1: Louvre Museum
+++++++++++++++++++++++++++
Look at Saunier's feet, clothes and the pentacle on his chest. Check his left
hand when Fache asks you to and watch the scene. Access your inventory using
the black button to examine your business card. Use the cell phone and dial the
number from the card 454.

Meet Sophie in the bathroom. Pick up the SOAP from the sink and help Sophie
open the window. Combine the soap and GPS tracker and throw it out of the
window. Unscramble the anagram " Oh Lame Saint" to spell "The Mona Lisa".

As Sophie, walk past the guards and use the button to raise the security gate.
In the next room, sneak behind the two guards while they are chatting. In the
next room pick up the rope stand and use it to stealthily attack the guard.
Once he's out drag him out of sight, examine the bottle of chemicals on the top
shelf of the police supply cart. Behind it you will find the BLACK LIGHT.

Use the black light to examine the Mona Lisa. Move your black light over all of
the letters to activate the cryptogram puzzle. "Da Vinci painted those that
knew between Bacchus and Uriel lies the clue". Fight the officer, check the
statue in the middle of the room to pick up the SATURN SPHERE, and make your
way to the Grand Gallerie.

Examine the John the Baptist painting and pan to the painting above. Boost
Sophie up and she will find her grandfather's FLEUR DE LIS ring. Hide from the
guards and sneak your way into Saunier's office. Listen to the message, and
then examine the desk. In the upper left hand drawer you can pick up a SMALL
BANDAGE. On the top of the desk examine the letter showing the location of all
of the fleur de lis in the Louvre. Examine the knight statue on the desk, and
then the map on the wall it is pointing to. Use your black light to find the
circle on the map. Boost Sophie up to the vent.

In the restoration room, examine the dirty painting. Examine the nearby table
and pick up DA VINCI's AERIAL SCREW. In the lower left desk drawer, you will
find a letter explaining that to clean a painting you need to first use the
enzyme that breaks down fungus, a counter agent for the super oxide, and
something to break down hydrogen peroxide. On the table you will locate a book
on chemicals. Chitinase breaks down fungus, Dismutase breaks down superoxide
radicals, and Catalease breaks down hydrogen peroxide. Behind the paintings
near the window you can pick up a FIRST AID KIT.

At the chemistry table mix the chemicals above in order, and you will get an
ENZYME BEAKER. Pick up the TOWEL from the nearby crate. Combine the towel and
the enzyme to create an ENZYME TOWEL. Use it on the dirty painting to reveal a
representation of winged victory.

Sneak you way back into the Mona Lisa room, and out the door at the other end.
Wait in the dark corner of the next room, until the guards in the well-lit hall
leave to examine the Grand Gallerie. Sneak out to the Winged victory room, take
out the guard waiting behind the statue and examine the statue. Look at the
case that holds the hand and use the Priory Ring to gain the FLEUR DE LYS DISK.

Head down the stairs and two guards will approach. Wait until the first guard
turns his back on you, and the other guard goes back down the stairs. Take out
the guard while his back is turned. Go down the stairs and sneak attack the
guard at the bottom. In the niche to the right of the door you can examine the
tiles. Pan around and pick up the LEAD COIN.

Continue through the next door. Stay back in the shadows until the guards
finish their conversation, and then either take them out or sneak past them to
the door.

Unlockables:

Bonus Mission 10 Louvre Revisited

Concept Art: Louvre Story boards (Landon and Sophie hiding from the guards, and
Fache and Langdon at Saunier's Body)

Concept art: Characters (Fache and Silas)

Concept Art: Environments (The Louvre, and St. Sulpice)

++++++++++++++++++++++++++++
Mission 2: Saint Sulpice
++++++++++++++++++++++++++++
In the room with the knocked out monk, pick up a SMALL BANDAGE from the
nightstand between the beds. Go into Sister Sandrine's room and examine the
body to pick up the phone list for the Priory of Sion. Look at her right hand.
On her desk, pick up the note that says Matthew 7:14. Examine the armoire. It
has the priory symbol on it on it, so you will need to find the key. Move to
the left side of the bed Sister Sandrine was pointing to. Pull it aside to
reveal the floor safe. Below the middle line of tiles are symbols. Remember
them.

Use the door to exit out onto the balcony. Pick up the OIL CAN, and BOLT
CUTTERS from the supply closet on the other side. Back in the living quarters,
exit out the door near Sister Marguerite's room. Knock the Monk out, and try
not to startle the pigeons.

Examine the CHAPPE SYMBOL SYSTEM on the wall. Now that we know what the symbols
are, go back to Sister Sandrine's quarters. Translate the symbols under the
tiles, and shift the middle row of tiles read "SION". Pick up the BRONZE SLIDE
from inside the safe. There was a stairway on the balcony with the pigeons. Go
down it to the Ground Floor.

Inside there are several monks patrolling the chapel. Carefully take them out.
There are cans and items around the chapel that you can use to distract them.
Inspect the Seashell Fountain farthest from the door that leads to the nun's
living quarters. Inside pick up the ORNATE KEY. Behind the Holy Water fount in
the front of the chapel, you can pick up a LARGE BANDAGE. Examine all the
stations of the cross. Examine the window between stations 9 and 10 to pick up
the TIN COIN.

In Sister Sandrine's quarters unlock the armoire. Inside pick up the STATION
OF THE CROSS STATUE. It depicts Jesus lying down.

Between the third and fourth stations, read the BOOK OF ECLIPSES. Examine the
Roseline Piacard on the floor, and make the date read April 11, or Aprilis XI.
A stand will rise from the chapel floor. Pick up the STATION OF THE CROSS
STATUE depicting, Jesus carrying the cross. Use the statues in stations 7 or
(VII) and 14 (XIV). Match the statue to what the station represents and you'll
have them in the right places. The floor hatch will unlock.

Before entering the hatch, use the bolt cutters on the locked door in the
sanctuary. Make your way up to the organ, and turn the crank on the side. Make
the clock say 7:14, and a secret panel will open. Pick up the COPPER SLIDE.

Go back to the chapel and avoid/take out the monks. Open the floor gate, and
enter the hatch. To your right at the bottom of the ladder you can examine the
pile of boxes to find DA VINCI's ORNITHOPTER. There is also a LARGE BANDAGE on
the boxes around the corner. Find the large crypt blocking the Chappe symbols.
Push it from one end to gain access. Examine the Three oil lamps, and use the
oilcan with the oil valve on the table. Place the copper slide in the copper
lantern on the left, and the bronze slide in the bronze lantern on the right.
Use your matches to light the wicks.

Use the Chappe Symbol System to translate the word Jerusalem onto the symbols
on the wall. The first "e" has one dot on the tile, and the second "e" has two
dots. You will pick up the list of the Grandmasters of the Priory of Sion.
Knock the monks out and make your way back to the ground floor. Take out the
creepy monks around the sanctuary and make your way up the stairs to the living
quarters. Sister Marguerite will call the police.

Unlockables:

Concept Art: Environments (Normandy Mansion)

Concept Art: Characters (DCPJ officers)

+++++++++++++++++++++++++++++++
Mission 3: Normandy Mansion
+++++++++++++++++++++++++++++++
Turn to your left and break the wooden door that is just past the dog kennels.
Open the dog food locker and pick up the DOG FOOD. Go back to the kennel and
put the dog food in the bowl. Pull the BELL CHAIN and they will enter the
kennel. To the right of where you entered there is a shed with a locked door.
Walk around to the back of the building and climb into the window.

Defeat the monk. On one of the shelves there is a chalk tablet and a locked
box. It's the Fibonacci sequence each number is the sum of the two numbers
before it. 8+5 =13, 13+8 = 21, and finally 21+13 = 34. The combination to the
lock is 132134. Pick up the MANSION KEY inside. Use the Da Vinci Bridge Winch
to move the bridge into position. Use the mansion key to unlock the doors on
the other side. Turn to your left and open the armoire, pick up the AENEAS
STATUE inside. Continue down the side hall into the sitting room. Put the Fleur
de Lys disk in the mantle of the fireplace. Pick up the CUPID STATUE from the
table near the windows. Continue up the large staircase at the back of the
house. Examine the stained glass windows to learn about the goddesses. Note the
description of the goddesses and the fleur de lys above each one.

Use the Priory ring on the door at the top of the steps to unlock the bedroom
and study. Examine the dresser next to the bed. Pick up the LARGE BANDAGE from
the second drawer down on the right side. In the top large drawer, read the
note describing the goddesses in the stained glass window. On the lowest left
hand drawer, use the priory ring to unlock the drawer. Pick up the VULCAN
STATUE from the drawer. Examine the bed and in one of the draperies pick up DA
VINCI'S TANK

Enter the study using the door at the far end of the room. Examine the
bookshelves to gain some important information to your visual library regarding
the gods and goddesses. On the small table upstairs, pick up the JUPITER
STATUE. Read the adjacent note regarding the statue puzzle and solve the
cryptogram. "Jupiter is above Vulcan Aeneas is below Mars Mars is to Vulcans
Right". Go down the spiral staircase in the study. Battle the monk. Examine the
model of Da Vinci's tank and find the MARS STATUE that is knocked to the floor.
Exit the door across from the desk

Remember the stained glass window? You need to put the stories of the goddesses
in the order of the note from Saunier's bedroom. First is Tiamat, second is
Belet-ili (fleur de lys pointing to the left), third is Nidaba (fleur de lys
pointing down), and last is Isis (fleur de lys pointing to the right). Take the
VENUS STATUE from the fireplace.

Go back to the entrance of the mansion. At the top of the small staircase near
the entrance, examine the painting in the room with the center overlooking the
vestibule. Pick up the JUPITER SPHERE. Enter the small library door. Inside,
examine the statue pedestal in the center of the room. Place the Statues
according to the cryptogram Clue. Jupiter goes at the top of the red section.
Venus goes in the center. In the left blue section goes Vulcan. In the right
blue section place Mars. In the left green section goes Cupid and finally in
the right green section goes Aeneas. Now that everyone is in position we need
to fulfill the rest of the clue. Rotate all of the statues so they face
towards Venus. Rotate the statues until they are all in position.

You have gained access to the garden. Knock out the three guards patrolling the
garden. Rotate all of the statues until they face Venus. Make your way back to
the Venus statue. Enter the door to the secret crypt. At the bottom your goal
is to make a burning pentacle by lighting the torches. Examine the statue of
Horace. Pick up the torch and light it on one of the falcon statues. Light the
following torches. The one directly in front of the gate, between the gate and
Horace, between the door and Hathor, between the gate and Horace, between the
gate and Hathor, and between the gate and Horace, between the door and Horace.
(This is just one of several ways to solve this puzzle). Pick up the LASER
ETCHED KEY from the statue of Hathor.
Elwa
Elwa
Owner

Female Number of posts : 435
Age : 35
Location : Norway
Registration date : 2009-01-12

http://elwa666.blogg.no

Back to top Go down

The Da Vinci Code Empty Re: The Da Vinci Code

Post by Elwa 10th May 2009, 22:06

Unlockables:

Concept Art: Characters (Andre Vernet, The Bank of Zurich President)

Concept Art: Story Board (Using the Black Light near Saunier's Body)

++++++++++++++++++++++++++++++
Mission 4 - Bank of Zurich
++++++++++++++++++++++++++++++
Talk to the guard, and then enter the room to his left. On the left hand side
of the next passage you can enter a viewing room. Use your laser key in the
terminal to open the security door. Use it again in the next terminal to
retrieve your box. Examine the box, and pay attention to your thoughts a
Fibonacci sequence with 21 500 521, would next have 1021. Enter the code, and
pick up the CRYPTEX. Examine the deposit box again, and open the rose box.
Examine the desk drawer and pick up a PAPER CLIP. Use the paperclip on the
rosewood box to examine the clue. Open the Cryptex with the answer to the
riddle "Grail". Vernet will give you the SECURITY CARD and VEHICLE KEY. He
also gives you some earpieces to help guide you on your escape.

Exit the viewing rooms and make your way back to the courtyard. Use the
security card on the elevator. Climb out of the emergency hatch and use the
wheel to open the elevator door. There are two guards patrolling this level
quietly avoid or take them out. In the closet to the left of the elevators,
pick up the LARGE BANDAGE from the floor and examine the shelves. You will pick
up the MARS SPHERE. Exit the closet and enter the bank offices.

There are two patrolling guards, and you will need to take them out or avoid
them. Go to the corner cubicle on the office manager's side of the office, and
near the records room. If you examine the upper area of the desk you will find
DA VINCI's BALLISTA. Enter the administrator's office and check out the desk.
Use your security card, and the security code 867530 on the computer on the
desk. Go across the work way to the office manager's office. Use your black
light on the painting to reveal some fingerprints. Lifting the painting will
reveal a save. Examine the drawers in the desk to find the combination 728559,
and a LARGE BANDAGE. Open the safe and pick up the FILE CABINET KEY. In the
records room, examine the bank of files labeled "security". Use the key to
open the locked security passwords drawer. Take the password document to gain
the code 260924. In the administrator's office upgrade your security card.

In the room with the cubicles use your security card on the card scanner to
open up the stairwell. Enter the door on the lowest level and make your way to
the Atrium. Use the shadows on the right and make your way round the water
sculpture to the Deposit and server room. There are two guards in side, so
either take them out or avoid them. Make your way to the far side of the room
where there is a security scanner.

Check the salle privee just before the scanner if you examine the wall you can
pick up the IRON COIN. Turn right at the scanner, and there is a vent on the
same wall. Boost Sophie up. In the security control room, there are two
guards. Wait until the patrolling guard passes you, and then returns to check
on the computer. Knock him out while his back is to you. Sneak around to the
control room on the left. Knock out this guard as well, and upgrade your
security card. Exit through the double doors, and use the card on the card
reader.

Make your way back to the atrium and use the shadows along the right side of
the wall to sneak past the two guards to the loading docks. Use the card reader
to open the gate. Enter the loading dock area. There are two patrolling guards
and one stationary guard. You can knock out the patrolling guard as he stands
with his back to you, and then sneak behind the stationary guard. Behind the
stationary guard is a closet and inside you can pick up a LARGE BANDAGE. Take
out the last guard, and make your way through the door. Use the vehicle key on
the armored car at the end of the tunnel and escape.

Unlockables:

Concept Art: Story Board (Distracting a guard)

Concept Art: Characters (Remy, Teabing's butler)

++++++++++++++++++++++++++++++++
Mission 5 - Chateau Villette
++++++++++++++++++++++++++++++++

Turn to your left and follow the large staircase down into the basement. At the
end of the room turn to your left and examine the table and chairs to pick up
the COPPER COIN. Return up stairs and join Teabing in the Arthurian legend
room. Examine all of the shields, and the paintings and match the shield to its
night. Near the painting of the knight with the angel place Sir Galahad's
shield with the large red cross. Take Percival's shield with the heart on it
and place it under the painting with the knight seeing the grail in the sky.

Enter the room near Percival. You will see a stand with Arthur's name on it.
You will also see a bible on the shelf. Enter the other open room. You will
find a Note on one of the bookshelves referring to Solomon's songs verse 14,
line 4 word 3. You will also see several chalices along the wall. Pick up the
RED DRAGON CHALICE. If you paid attention to the legends you will know this is
Arthur's symbol. Go to the other room and place it on the stand, to open a
room. Also examine the bible on the shelf. The work we are looking for is HEAR.

Enter the room you just opened, and examine the tiled painting. Slide the tiles
into place to open the door. Examine the table to pick up the MUSIC SHEET. If
you continue into the darkened corner you can examine the top of the display
case to find DA VINCI'S WARCART. Go back to the dining room and enter the
password "HEAR" into the computer. Enter the door across from the fireplace,
and examine the table to find beneath it the VENUS SPHERE. Back in the room,
use the music sheet on the piano and play the tune. Listen to Teabing, and then
go back to the dining room to examine the painting of the last supper. After
you have done this several times, you can solve the cryptex "Magdalene.

Now you need to follow Robert and fight with Silas to pick up the three pieces
of the Ballista. In the first room, pick up the globe in the corner. Battle
Silas and then follow Robert to the next piece. You will need to fight Silas
again and then follow Robert. You can pick up a LARGE BANDAGE in the dining
room. Follow Robert to the study. After you have pushed the bookcase over, grab
the piece, and end the level.

Unlockables:

Concept Art: Environments (Viewing room at Bank of Zurich, Teabing's Mansion)

Concept Art: Characters (Teabing)

Concept Art: Story Boards (Using Black light on Mona Lisa)

++++++++++++++++++++++++++++++++++++
Mission 6 - Biggin Hill Airfield
++++++++++++++++++++++++++++++++++++
Push the nearby container in front of the door. Use the switch to turn on the
rail power. Pull the breaks to use the rail car for cover. At the end of the
tracks enter the Hangar. Check out the map to your left, and examine the
toolbox. Pick up the BOLT CUTTERS. On the crates to your right you can find DA
VINCI's BRIDGE. Around the nose of the plane you can pick up a CROW BAR. You
can use the bolt cutters on the pad lock on the nearby gate. Climb the ladder
and pick up the LARGE BANDAGE in the control room. Use the hoist controls to
move the crate. Go back down the ladder and meet up with Sophie. Fight off the
guards, and enter the metal cage. Examine the shelf and pick up the FLARE. Open
the trapdoor and climb into the bunkers.

Follow the pathway to the floor grate. At the bottom you will see you need to
activate the generators to open the door. Use your flare to make your way up a
staircase in the darkened passageways. Use your bolt cutters to open the door.
At the top pass through the room with the steam, and check out the fuse box
directly ahead in the next room. Take the 50 AMP FUSES. Stay on the upper metal
catwalks. Turn to your right in the generator room, and pick up the 300 AMP
FUSES in the fuse box at the end of this niche. On the upper metal catwalks
there is a ladder on the other side of the generators. Climb up and in the
bunker examine the shelf that holds the chemical bottles. Examine the bottles
and pick up the FIRST AID KIT behind them. Use the elevator to access the
control room. In the control room, pick up the 300 AMP FUSES from the fuse box.

Take the elevator down from the control room, and battle the guard waiting at
the bottom. Go down the hatch, and there will be two guards patrolling the
upper catwalks. Knock them out and climb down the ladder to the lower
catwalks. Use your black light to check out the main fuse box schematic. You
will need to use the 300 amp fuses in the slots designated for the right and
left generators. You will then need to use your 50 amp fuses in the slots
designated for the door controls. Pull the lever to activate the generators
and the power for the door. On this lower lever, go to the same niche where you
picked up the 300 amp fuses. You can examine the generator to find the MERCURY
COIN.

Climb back up the ladder and make your way out of the steam room. There will
now be two guards patrolling the area that you had to use your flare to
navigate. Knock them out, but before you exit through the door explore the
area. You will be able to examine one of the generators to find the MERCURY
SPHERE. Pick it up and exit through the door. Follow the hallway and climb up
the ladder in the room with the fan. Exit to the control tower using the ladder
at the top of the first ladder.

There are two guards patrolling this exterior. Walk straight between the
shipping containers towards the tall brick building, turn right towards the
fence, and then left at the door in the building. Knock out the guard. Then
knock out the guard you can see standing in front of the fuel tank. Use your
bolt cutters to open the lock, and then use the wheel to spill the fuel. Make
your way back to the chain link fence, and climb up the ladder on the gray
building. Knock out the waiting guard, and use your flare at the break in the
ledge to light the puddle and make your escape.

Unlockables:

Concept Art: Characters (Remy's Thugs)

Concept Art: Environments (Temple church)

Concept Art: Story Boards (Avoiding the guards at the Louvre)

+++++++++++++++++++++++++++++
Mission 7 - Temple Church
+++++++++++++++++++++++++++++
First you need to decrypt the coded message in your inventory. It should read,
"Outdoors the graceful water you will see through dedication you must find the
key". Robert and Teabing will search the interior of the church, and as Sophie
you will need to search the exterior. If you look to the gray arches, and
follow them to where they meet the building, you can find some stairs. Follow
the stairs down to a narrow alley. Near some trash, a moon symbol will appear
on the wall. Examine the window to find a SILVER COIN. Make your way back
upstairs. Examine the bulletin board outside the church entrance. If you open
the glass, you can pick up a GOLDEN KEY behind the door. Use it to unlock the
gate to the back yard.

Once there knock out the thug patrolling the lower level in front of the
archways. Stash his body somewhere, and then make your way to the last archway
before the dead end of the wall. If you examine the pile of boxes you can find
the MOON SPHERE. Make your way back to the garden entrance and make your way
underneath the arches to the pathway on the other side. Carefully climb up the
staircase and either wait to knock out the guards after they stop chatting, or
stick to the shadows and avoid them. Walk along the top of the arches until you
find a wheelbarrow. Examine it and pick up the SHEARS inside. Go back to the
fountain in the garden and examine the planters. Use your shears to cut back
the roses, and discover the plaque. Use the ring in the copper seal, and the
planter will open. Pick up the ROUGH METAL SHARD inside.

Robert will wake up. Examine the room. Examine the table near the door, you
can move the left box on the top of the table and pick up the CARDBOARD. Next
examine the palette in the corner near the bicycle. You can move the box off of
the spool to reveal a METAL ROD. Next examine the table in front of the filing
cabinets. Pull out the chair and pick up the SMALL GEAR. If you try to open the
door you can examine it. (Thank you MacGyver for this one!) Use the cardboard
in the gap under the door, then use the metal rod to poke the key out of the
keyhole.

You can then pick up the BASEMENT KEY. Use the key to unlock the door, and make
your way into the adjacent door. Examine the cabinet to find DA VINCI'S
PADDLEBOAT. Sneak out the door near the television. At the top of the stairs,
sneak along the wall straight ahead, and wait until you can knock out the guard
who is staring at the cabinet. Open the cabinet he was staring at. Pick up the
SMALL GEAR and the LARGE BANDAGE inside. Continue to sneak your way around the
church in the shadows to the next cabinet. Inside pick up another SMALL GEAR.
Next you will have to sneak behind the two guards without alerting them. You
will need to sneak around the left wall, so that you can pick up the LARGE GEAR
from the altar in the niche. Sneak your way back out of the church, and back
down stairs. Find the gearbox in the basement.

There is a small starting gear on the left, a large starting gear on the right,
and a small and large gear. Take the large gear from where it is in the box,
and place it in the upper right position. Next move the existing small gear
from its position, to the slot between the large starting gear and the large
gear you moved earlier. Place the other large gear near the small starting
gear. Next to it you can see a vertical row of three closely spaced slots for
small gears. Place a small gear in the top two of these three slots. Place the
last small gear in the slot just next to the top small gear you just placed.
By this point, all of the gears should be connected. Pull the lever to open the
basement door.

As Sophie, make your way to the cellar door, and sneak past the two guards who
have discovered the open door. Work with Robert to open the door to the
Catacombs. Wait until the guards finish their conversation, and the start to
patrol. Pick up the SMALL BANDAGE from the barrels, and then silently knock out
the first patrolling guard. Follow the passage, and stick to the shadows, and
knock out the second guard. You will come upon two guards talking. Wait until
they finish and separate. Knock them out one at a time. If you examine the
crypt near the intersection where you waited for them to talk, you can pick up
a TEMPLAR SEAL. Follow the passage way past the gate with the switch. Just
around the corner at the end of this hallway, you can search a crypt. Move the
box to pick up another TEMPLAR SEAL. There is one final guard. Nearby there is
a table with two barrels on it. He's behind it. Knock him out, and then examine
the electrical box.

You have 4 buttons:

12
34
Elwa
Elwa
Owner

Female Number of posts : 435
Age : 35
Location : Norway
Registration date : 2009-01-12

http://elwa666.blogg.no

Back to top Go down

The Da Vinci Code Empty Re: The Da Vinci Code

Post by Elwa 10th May 2009, 22:07

You need to get them all lit. When you push a button it will change the button
you pushed, and the two buttons beside it. Here is the method to turn all of
the lights green. Push a button, and then push each of the buttons that are
next to it. Then you will finally need to push the button diagonal from the
first button you pushed. If the buttons are numbered 1-4 like above, you need
to push them in that order. But there are many other ways to solve it.

Pull the nearby lever to open the gate. Pick up the TEMPLAR SEAL, and the SMALL
BANDAGE from the table inside. Make your way backwards through the catacombs to
the other gate with a lever. Take out the nearby patrolling guard, and then
open the gate. Examine the plaque inside. Also note the number and their
positions on the wall. Place the Templar seals in their holes. Then rotate them
to match the numerals on the walls.

Make your way back to the church basement, taking out the many guards along the
way. Sneak back up into the main chapel and out the front door. Pick up the
SHARP METAL SHARD from the pillar. Fight the guards, and make your way back
into the church. You may need to knock out the two guards. Examine the shield
in the corner, and use the metal pieces to complete it. Once it is complete
examine the knights on the floor. One of the knights is not unknown. Use the
shield and this effigy to decode the word RICHARD. Use it to open the codex.
You will now need to escape Silas in the catacombs. Open and un-jam the various
gates.

Unlockables:

Concept Art: Story Boards (knocking out a guard)

Concept Art: Characters (Mercenary sketches.)

+++++++++++++++++++++++++++++++++
Mission 8 - Westminster Abbey
+++++++++++++++++++++++++++++++++
Examine the map just behind you. Also in that corner of the Abbey, examine the
statues. On one of them a symbol will appear. If you search the statue you can
find the GOLD COIN. Make your way round the main room to find the scaffolding.
Examine it and unlock the wheel brakes. Push it out of the way to reveal a
locked door. Near Shakespeare's tomb open the workman's cabinet. Examine the
old coat inside and pick up the BRUSH from the pocket. You can also pick up a
LARGE BANDAGE from the bottom drawer. Make your way to the open gate that leads
to Newton's Tomb and enter it.

Inside wait until the guard stands in the puddle, and then push the light stand
in it to electrocute him. Examine the statues around the room until a symbol
appears. Examine the nearby statue to find the SUN SPHERE. Examine Newton's
tomb. If you examine the planets near the base, you will find a small hole.
Use your Priory ring, in the hole to loosen the sun. Pick it up to gain the SUN
ORB and the SCROLL OF RIDDLES. The answer to the first riddle can found at
Chaucer's tomb. So make your way back to the main hall.

Use the map to locate Chaucer's tomb. Examine it. Use the sun orb on the
shield, so that you will be able to move the letters. Move the letters, so that
you spell the word pardoner. The "p" must be in the upper left hand corner.
Pick up the LARGE RING. According to the scroll we are looking for
Shakespeare's statue. If you examine the sign where it is supposed to be, you
will find out it is in the restoration area. Exit the main hall and enter the
cloister so you can get to the restoration area.

Inside the cloister area go straight ahead and drop the lamp on the guard when
he is standing in the crosshairs of the shadow. Pick up the LARGE BANDAGE from
the niche. Knock out the guard at the end of the other hallway. Stash all of he
bodies in the shadows. Now you can enter the art restoration hall.

Wait until one of the guards walks away, and then flip the light switch to your
right. Ambush him from the side of the hall opposite the switch. Do this again
at the next switch. Open the door on the left side of the hallway, and pick up
the LARGE BANDAGE from the rug. Take out the guard who comes to check on the
fuse box. Enter the restoration room. Examine a ladder and some boxes to find
DA VINCI'S CODES ARUNDEL. Examine the scroll on Shakespeare's statue. You need
to clean off the mildew. Check the pallet behind the door. Open one of the
boxes to pick up a pair of BOLT CUTTERS.

Return to the cloister area, and use the bolt cutters to open the locked door.
Move some boxes near the door to turn on the light switch. Pull a box out from
beneath the work desk, and pick up the container of MARBLE CLEANER inside.
Return to the Shakespeare statue. Knock out the guard, and combine the marble
cleaner with the brush, to create SOAPY BRUSH. Use it on the scroll portion of
the monument. Read the cleaned scroll. Use the large ring on Shakespeare's
finger and pick up the HAND CRANK from the secret compartment.

Make your way back to the main hall taking out any guards along the way.
Examine the King Henry III tomb. Insert the hand crank and rotate the letters
until you have the word "temples" Pick up the KING SYMBOL. Use your bolt
cutters to open the door to St. John's Chapel. Examine the box, and move the
books to find a FIRST AID KIT. Examine Baron Hudson's tomb. Use the king symbol
in the missing space. If you follow the poem you should push the tiles in the
following order Queen, Baron, Knight, Soldier. Pick up the UNUSUAL CYLINDER,
and fight off the mercenary.

Make your way back to Newton's tomb. Take out the soldiers, and combine the
unusual cylinder with the sun orb to make the SUN ORB CYLINDER. Use it in the
sun orb cavity. Use the torn scroll piece to complete the puzzle. Move the
tiles into their correct places to create a picture. Listen to Sophie's
thoughts on how she should respond to Teabing. Meanwhile Robert will solve the
cryptex using the word payens.

Unlockables:

Concept Art: Characters (More mercenary sketches)

Concept Art: Characters (Sophie's grandmother and brother)


++++++++++++++++++++++++++++++
Mission 9 - Rosslyn Chapel
++++++++++++++++++++++++++++++
Examine the baptismal in the vestibule and pick up the STONE LID. Turn around
and examine the box on the floor. Examine the marks on the floor. Pull the box
away from the wall. Examine the loose stone to find the DAISY DISC. Back in
the main chapel, examine the stone memorial on the wall near the door. Pick up
the MATCHBOX from the top of one of the pillars. Nearby there is a curtain on
the wall. Pull the cord to open it and use the matches you just picked up to
light the candle inside. Read the inscription. Examine the angel plaques on
the back wall. Boost Sophie up and find the ROSE DISC. There is another
curtain. Pull the cord to open it and reveal a stone sculpture. Use the stone
lid and pick up the LILY DISC from the secret compartment.

In the front of the chapel, examine the pillars. Behind them is a set of three
altars. Checking all of the drawers you should find the CEILING JOURNAL. Read
it. Go to the gate with the Star of David. The journal found in one of the
drawers behind the pillars tells you where to place the flower carvings. The
daisy goes at innocence, the rose at love and the lily at purity.

The gate opens. Read the nearby carving on the wall. Continue forward and spin
the glob. There is a missing piece. Go down the side hallway and examine the
weeping angel on the wall. Pluck the MISSING PIECE from its hand. Return to the
globe, and use the piece. Pick up the STAR DISC from inside the globe. Go back
down the side passage. Use the star disc on the floor to unlock a puzzle.

Move the puzzle pieces into their correct place. Place sun and stars above the
dove, above the hands. This will unlock the trapdoor. Push the basket an boxes
off of the hatch and enter the secret library below. Examine the two charts on
the wall. Also examine some boxes in a dark corner to find DA VINCI'S CODEX
ATLANTNICUS. Examine the photo album and the newspaper clippings to discover
the truth.

Unlockables:

Concept Art - Characters (Robert facial sketches, Fache body sketches, Langdon
body sketches, Sophie body sketches, sanctus umbra members, Silas, Sister
Saundrine, Museum guard, DCPJ officer, Swat member,

+++++++++++++++++++++++++++++++++
Mission 10 - Louvre Revisited
+++++++++++++++++++++++++++++++++
In this "Level" you can run around the museum and look at the various works of
art. In the art that looks like a level in the game, you can solve a cryptogram
hidden in each of the paintings.

Examine the Louvre museum painting with your black light. Find and solve the
cryptogram on one of the columns. Solve: "You should not have run monsieur
Sauniere, now tell me where it is."

Examine the Saint Sulpice painting and find the cryptogram in the upper right
hand corner. Translate to: "The sister must have been calling priory members
when she was attacked"

The cryptogram in the Nomandy mansion is on the roof of the building. It
deciphers to: "It's the Princess Sophie key my grandfather promised me."

Search the Bank of Zurich painting to find the cryptogram. Decipher it to say:
"It is the cryptex. This is based off of a design by Da Vinci"

Decipher the chateau villette painting cryptogram to read: "The legend of the
holy grail is a legend about royal blood."

Decipher the Biggin airfield painting cryptogram to read: "Sauniere brought us
together to follow these clues for a reason."

Decipher the Temple Church cryptogram to read: "Silas take the keystone from
Mr. Langdon. Teabing is our hostage now."

Solve the Westminster Abbey painting to read: "Teabing felt the truth crashing
down on him. The grail was lost to him."

Solve the Rosslyn Chapel paingint cryptogram to read: "The quest for the grail
is the quest for the divine in each of us"

++++++++++++++++++++++++++++++++++
Mission 11 - Rosslyn Revisited
++++++++++++++++++++++++++++++++++
In this "level" you can play the various musical themes using the coins you
picked up throughout the game. You can also see all of Da Vinci's secret items
you picked up as well as any concept paintings for the levels.

You can also solve the anagrams around the room.

Blithe Ageing - Leigh Teabing - The Baron
Hecuba Fez - Bezu Fache - The soldier.
Sails - Silas - The Priest
Born Lot Danger - Robert Langdon - The Knight
A Universal Phoneticise - Sophie Neveu Saint Clair - The Queen
Satirical Januaries Sequence - Jacques Sauniere Saint Clair - The King
Errand sensibilities - Sister Sandrine Bieil - The Bard
Merely A Cudgel - Remy Legaludec - The Merchant

Read the note on the altar - if you read the note on the altar you need to
press the keyes that represent each character in the game. You must do this in
the order they appeared in the game.

The order is: Priest, Knight, Soldier, King, Queen, Bard, Merchant, Baron.

If you didn't already unlock everything in the visual database, this will
unlock those items.

+++++++++++++++++++
Legal / Contact
+++++++++++++++++++

This game guide is for personal, non-commercial use only. I was not paid to
write it, and you should not be charged to read it. Please do not reproduce or
alter this guide, in part or in whole without written permission. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2009 Elwa

I may be contacted at gamecheater@live.no. Please include an
appropriate subject with your e-mail.
Elwa
Elwa
Owner

Female Number of posts : 435
Age : 35
Location : Norway
Registration date : 2009-01-12

http://elwa666.blogg.no

Back to top Go down

The Da Vinci Code Empty Re: The Da Vinci Code

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 :: Xbox :: Walkthroughs

 
Permissions in this forum:
You cannot reply to topics in this forum