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Harry Potter and the Deathly Hallows: Part 1

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Harry Potter and the Deathly Hallows: Part 1 Empty Harry Potter and the Deathly Hallows: Part 1

Post by Elwa 30th December 2010, 22:48

HARRY POTTER AND THE DEATHLY HALLOWS PART 1 WALKTHROUGH
PS3, 360, Wii

Electronic arts,
EA Bright Light Studio
gamecheater.org
Elwa
_ _ _____ _______ __
| | | | /\ | __ \| __ \ \ / /
| |__| | / \ | |__) | |__) \ \_/ /
| __ | / /\ \ | _ /| _ / \ /
| | | |/ ____ \| | \ \| | \ \ | |
|_| |_/_/ \_\_| \_\_| \_\ |_|
_____ ____ _______ _______ ______ _____
| __ \ / __ \__ __|__ __| ____| __ \
| |__) | | | | | | | | | |__ | |__) |
| ___/| | | | | | | | | __| | _ /
| | | |__| | | | | | | |____| | \ \
|_| \____/ |_| |_| |______|_| \_\

AND THE
DEATHLY HALLOWS

====-
INTRO [1]
====-

====-
WEDDING [2]
====-
====-
CAFE [3]
====-
====-
KREACHER [4]
====-
====-
SUBSTATION [5]
====-
====-
THE RUINS [6]
====-
====-
THE DARK CAVES [7]
====-
====-
TO THE MINISTRY [8]
====-
====-
ALLIES [9]
====-
====-
The Ministry Detention Area [10]
====-
====-
The Acromantula [11]
====-
====-
The Quarry [12]
====-
====-
GODRIC'S HOLLOW [13]
====-
====-
The Snatcher Camp [14]
====-
====-
The Misty Dell [15]
====-
====-
The streets of Godric's Hollow [16]
====-
====-
SEARCH FOR CLUES [17]
====-
====-
CLUE [18]
====-
====-
LOVEGOOD'S BETRAYAL [19]
====-
====-
ESCAPE FROM LOVEGOOD'S [20]
====-
====-
DOBBY TO THE RESCUE [21]
====-
====-
CREDITS [22]
====-


====================================

Hello guys. Wrote this guide after I saw the movie. The movie in my opinion
is much better than the game. And the book, is much better than the movie.
But what's much better than them all?
The feeling of aid you experience when reading this guide.
(........I hope)


=====================================

=====================================
Spell list

---------
STUPEFY
You'll want to use this to stun and generally attack the enemy.
---------
EXPELLIARMUS
This is to rebound the enemy's attack. Also good against willows.
---------
WINGARDIUM LEVIOSA
Used to lift certain objects in the environment.
---------
CONFRINGO
Used to break apart obstructing boulders
---------
IMPENDIMENTA
Charge spell
---------
CONFUNDO
Used to confuse the enemy
---------
EXPULSO
Defensive spell
---------
PETRIFICUS TOTALUS
Used to immobilize the enemy
---------


===============================
| |
|WALKTHROUGH |
| |
===============================


====-
INTRO [1]
====-


When you have control of harry, look around and follow the prompts to get your
bearings, then aim at the flying enemies that surround you and fire a stupefy
spell at them. There'll be more of them, so keep looking around to check your
back and your sides.

Fire at them before they get a chance to attack you and you should be good to
go. There will be a brief cut scene, then you'll be back on the ground. You'll
have the same method to take note of: check your surroundings and fire your
stupefy spell at them.

Good thing you don't have to worry about driving eh? Take enough of them out,
and then you'll continue the bout in the air again. Take your time shooting the
enemy as some of them move around quite a bit.

You'll need to aim properly to take those guys out. After the cut scene, you'll
now have to face Voldemort. Train your wand on him and keep firing. His minions
will still be following you, so be careful, and be sure to take them on as
well.

====-
WEDDING [2]
====-
When you gain control of Harry again, press the indicated button if you need to
learn where to go. Do this whenever you're feeling lost. Head over to Luna's
father and speak to him.

Cast four points to figure out where Ron's dad is. After the scene, you'll need
to get into cover while you do battle. Head toward one of the surrounding
objects the game points you toward, and use your stupefy spells to take on the
surrounding Death Eaters. Pop out of cover to strike the enemy, and if you feel
they're getting too many hits on you, head behind something to hide.

Eventually, you'll be taught how to cast protective spells. Do this when you're
not near cover and the enemy is wailing on you. Pay attention to the other on
screen prompts and cast four points when the coast is clear to find out where
you have to go next. Impendimenta will be taught to you later on, so take some
time learning the spell, as well as other spells you acquire.


====-
CAFE [3]
====-

You'll be transported to another location soon. Put on the cloak, and head to
the newspaper seller. The cloak will recharge it's juice when you stand still.
Be sure not to bump into anyone. Head back to Ron once you've learned the
nature of the newspaper seller. Next you'll have to sneak up to a woman by a
sign.

Put the cloak on again, and do the same thing you did prior. After watching her
make a fool of herself, head back to Ron. Head on over to the cafe afterwards.
Remember to cast four points for guidance. In the cafe, take cover behind the
fallen tables, and take out the Death Eaters with your impedimenta spell and or
stupefy.

====-
KREACHER [4]
====-

Traverse the environment and look for the kitchen. Grab the necessary potion
and use it to take out the surrounding insect-like enemies. Toss the potion,
and use your other spells, and you'll soon gain another spell ability.

Use it to take out the remaining enemies. There's a chest on the table nearby
that you can open to collect a password. Head back to your buddies, and up the
stairs. Use your potion and spells on the next batch of enemies in the room.
After learning about R.A.B., head on towards the indicated location.


Speak with Kreacher. Hand the locket over to Kreacher. Head on through the
area, and in one of the rooms, inside a closet hides a Dementor. Use your
patronus spell to dispatch these guys. When Kreacher returns with your gift,
use petrificus on him when he appears to prevent him from leaving. Talk to
Hermione after the scene. Next select the location to go to.

====-
SUBSTATION [5]
====-

Head through the area and rescue the muggle borns. Take out the on coming
snatchers, and be sure to look for cover while you're engaging in combat. Be
sure to make use of the items on the ground.

Keep moving through the area, and head up the stairs of the interior building
after dealing with the initial enemies. There will be more in this area. Strafe
from left to right to lessen the chance of the enemy's spells hitting you, and
be sure to cast protective spells if the enemy is pummeling you.

Among the snatchers, you'll also eventually have to battle some dementors. Your
patronus charm works best here. Your bouts with these enemies, and the other
snatchers will cause you to gain a new spell if you keep on the offensive. Be
sure to protect yourself with the patronus when the enemy is about to strike,
and keep mobile. Rescue all the muggle borns, and the mission will be complete.

====-
THE RUINS [6]
====-

Head on through the wooded area and confront the snatchers with your bag of
spells. There's an essence nearby that you can drink, but aside from that, you
should keep your eyes out for cover. There are other things in the area to
collect. Head on through the area and take out the snatchers along the way. Be
sure to use defensive spells as well.

====-
THE DARK CAVES [7]
====-

You're going to start in a dragon's cave. Yup. Not one of the best places to be
on earth, and as such you'll be tasked with escaping. Quickly run through the
pathways and take shelter behind the boulders from the dragon's fire. Head
round and grab the potions. There will be other enemies in the cave, so watch
out.

The maze like structure of the cave isn't really the problem in this section;
it's the dragon. Grab the items on the ground, and be careful not to get
burned. Follow the paths along and take on the enemies and you should be able
to exit the cave fairly quickly.

====-
TO THE MINISTRY [8]
====-

(If at any point in the ministry of magic, you alert the surrounding
individuals, you will have to either hide somewhere and take on the ones
chasing you, and the Dementors, or will have to take all of them out, and
quickly put on the invisibility cloak before they come back)

You'll have to put on the invisibility cloak and follow Reg to gain access into
the ministry of magic. Be careful not to get spotted, and press the button to
show the route if you get off course.

When he's by his car and alone, use your stupefy spell to stun him. Grab his
polyjuice when he's down, and put the cloak back on. Head on after the next
person on the list. Wait till she's alone and not walking, then stun her and
grab her polyjuice. You've got one more person to head after now. Head back to
Ron and Hermione and give them the ingredients for the polyjuice potion.

Now you'll have to head on over to the toilets. Ew. Follow the route with your
friends, and keep moving. Watch the scene. Now you'll have to head to the
lifts. After the scene, you'll have to head on over to the security office, so
waste no time doing so. Should the polyjuice potion wear off, use the
invisibility cloak to continue your quest.

Head to the middle lift to get to level 1, and then search for Umbridge. Head
into the room that four points points you to, and search for the locket. You
will learn a new spell. Search the offices for clues. You'll have a total of 6
to search through. After searching all the rooms, you'll discover that Umbridge
can be found at the courtrooms. Follow the path to the courtrooms. Keep moving
to the indicated area, and in the main courtroom, you'll have to stupefy
Umbridge until she passes out. She teleports around the room, so be careful.

Take out the other enemies that are in the room with you as well, using the
other spells at your disposal. Petrify Umbridge, then strike with your stupefy,
and eventually, you'll be done. Grab the locket, as your buddies come to your
aid, and take on the oncoming Dementors. Don't forget as you escape, that you
have potions at your disposal, if you haven't already used them all.

They aid a lot depending on the situation. Fight your way out of the ministry.
Continuous use of your spells will yield you learning the expelliarmus spell.
Head out through the door, and you'll be in the middle of a grand battle. Don't
neglect the environment for cover, and take your time taking all of the enemies
out.
Elwa
Elwa
Owner

Female Number of posts : 435
Age : 35
Location : Norway
Registration date : 2009-01-12

http://elwa666.blogg.no

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Harry Potter and the Deathly Hallows: Part 1 Empty Re: Harry Potter and the Deathly Hallows: Part 1

Post by Elwa 30th December 2010, 22:48

====-
ALLIES [9]
====-

Cast four points, and follow your target. Eliminate the baddies along the way,
and grab the goodies they may drop. Take out the floating pixie enemies, and
the large spider enemies that come at you from the trees. Move along with your
friends, and keep on the alert, for there are a lot of enemies.

Head on till the large clearing comes into view. Take the first two
unsuspecting enemies out and then do battle with the rest of the enemies. There
isn't much in the way of cover, so you would find strafing a little more
effective that standing still. Ron and Hermione are still there to help you
though, so there shouldn't be much trouble in the upcoming bouts. Keep moving
toward your objective.

There'll be a scene in which you'll view a large expanse and a shallow lake.
You're nearing the duo. You'll have to dodge whomping willows as you rush past.
Head through the violent plantlife, and you'll have some regular enemies to
deal with. After the next scene, take out the unsuspecting enemy that's waiting
above, and proceed through the area.

There are some enemies hidden in the interior building. There are quite a few
opportunities in this section to catch the enemy off guard, so surveying the
area by adjusting the camera can prove very efficient in dispelling the enemy.
Keep following Dean Thomas, and take out the group of enemies that you'll come
across. Again, you can catch some off guard, so charged spells, or even area of
effect potions would b the best choices in these situations. You'll soon come
to an area with skeleton like Inferni enemies.

They can only be stunned, not defeated, so do so as you make your way through,
following the path four points takes you to. The other, non-Inferni enemies CAN
be taken out, however, so waste no expense in stupefying them. Head trhough
taking out the enemies and moving through the junkyard area, and you'll soon
get to the guys you're chasing. Promise! First you'll have some more spider
enemies to deal with, along with other wand toting foes.

You're still with Ron and Hermione, so it shouldn't be too much of a challenge.
Use your wingardium leviosa spell to move barrel obstructions from your path,
and keep moving through. Remember, you can toss them at enemies as well. But
your spells are more effective. Dementors will get left out and will want to
join in on the party, so get your patronus charm ready when they arrive. Keep
rushing through, using four points to find the way.

You'll come across a rocky barrier, and won't have a means to pass it. Follow
four points, and you'll eventually learn a new spell. Return to the barrier and
use your newly acquired spell to proceed. Time your sprinting as you move past
the whomping willow, and eventually you'll have pixies to fight with too.

The people you're pursuing will start to notice that they're being followed,
but that's no big issue. Keep moving, and there'll be an insightful cut scene.
Ron....why? Now that Ron's no longer with you, keep heading off past the
willows, and take on the spiders that come to you. A variety of enemies will
litter the area, some on a more elevated plane, so keep an eye out.

Strafe while locking on to enemies, because there isn't much cover in the area.
There will be rock obstructions in the way for you to destroy with your
confringo spell. After you deal with the enemies that will come your way,
Dementors will surround you as well. Deal with them, and follow the four points
path.

Keep moving, and speak to Hermione when prompted. Now you'll be able to select
your next destination:
Ministry Detention Area
The Acromantula
The Quarry

You can select whichever order you please.

====-
The Ministry Detention Area [10]
====-

Back in the Ministry of Magic, there will be some muggle-borns awaiting trial
that you must rescue. There are 7 in total. You can cloak your way towards the
first one. There will be two guards waiting by the gate that you may have to
take out, followed by Dementors if you aren't stealthy.

There's a good amount of cover that you can hide behind in the form of the
individual holding cells. However, there are still a large amount of enemies in
the area. If you're quick, you can take out the duo of guards without causing
any noticeable attention, but whatever the approach you take, you'll have to
head into the room they're guarding to rescue the muggle-borns.

Move from room to room, releasing the muggle-borns either without the notice of
the enemy, or by rushing through, taking on the foes, and then cloaking when
the coast is clear. Using potions on the two guards while they don't notice you
is a great strategy to take them out, free the captor, then cloak back.

It's probably the most efficient way to complete this mission, depending on the
potions, and the quantity of the potions that you have in your inventory.

====-
The Acromantula [11]
====-

Here you will be tasked with freeing muggle borns. Take out the initial spider
enemies, and move through. There are a total of three muggle borns that need to
be rescued. Take on the snatchers with your potions and charged spells, while
freeing the muggle borns.

The level isn't to grand, so you should be able to mow through the spider
enemies and the snatchers in the area with relative expedience. Next, select
the other area you wish to take.



====-
The Quarry [12]
====-

Here you'll have to hold out on the attacking enemies. You'll want to find
cover wherever you decide to run, and fire back at the enemies, before they can
ambush you and impale you with spells.

Move through the area, finding places to take shelter behind before the enemies
get the jump on you. Hold out and take out the enemies for a couple of minutes,
and you'll prove the more valiant wizard of the bunch.

====-
GODRIC'S HOLLOW [13]
====-

You're going to apparate to the Hollow that Hermione speaks of. Use four points
to find your parent's grave. Use your cloak to hide from the baddies, and cast
four points to find out where to go.

If the enemies see you, you'll have to take both them, and the Dementors out of
the equation. Don't feel bad if you're cloaked, but alerted the others, and now
Hermione is left to fight the opposers. You're more important =D When you get
to the grave yard, search for your parent's grave. After the cut scene, follow
after the person who was watching the two of you.

After the cut scene, and she become a more...scaly house host, aim your wand at
her head and strike before she gets a chance to bite you. Land enough hits, and
she'll swing you to the other side of the room, where you'll have to fight her
again. Take her on again, and keep hitting her head.

She'll bang into you again, pushing you to a different side of the room. Take
her on once more, and there'll be another cut scene. Carefully aim at her head
and keep attacking. She dodges from right to left, so it might be a little
difficult to target her at times, but if you don't let you, you'll be
successful. Select the order in which you want to complete the next missions.

The Snatcher Camp
The Misty Dell
The Streets of Godric's Hollow


====-
The Snatcher Camp [14]
====-


You'll have more muggle-borns to free in this section. Head through the dark,
dank woods and look for the enemy. Take them on, and use the trees for cover.
There will also be spider enemies creeping and crawling on the ground. The
baddies here can prove annoying, so make use of your potions as well.

There are 4 victims you need to rescue, but you'll have to take out a great
deal of snatchers to get to them. Be sure to take cover where you can. Using a
mixture of spells works well here as you make your way to the last person to
rescue.


====-
The Misty Dell [15]
====-

This will be another mission of survival, where you have to hold out against a
horde of enemies. The skeleton enemies will follow you as the snatchers fire at
you. You'll want to keep mobile, and run to where there are a lot of trees and
take out the snatchers. There's cover in the area, but the enemies chase after
you, so you're better off running.

Focus on at least an enemy at a time, and try to get between an environmental
object to obstruct their line of fire. Don't let the Inferni surround you and
get you to the floor, for they'll claw at you and can deal some serious damage
while you're unable to move.

Keep running, and for the most part the enemy will come to you. Some wizards
will come to your aid later on during the battle. They'll get the attention of
some of the enemies, but you'll want to keep on taking them on as you have been
doing if you want to complete this mission. Take all the non skeleton enemies
out, and you'll be done with this section.


====-
The streets of Godric's Hollow [16]
====-

Here's you'll have muggle-borns to rescue. You can use your cloak to get past
the enemies without confrontation. Head over to the MB's (6 in total) and
liberate them. Explore the are and maneuver past the numerous buildings. Cloak
your way through and take your time rescuing the hapless individuals.

Remember to make use of the potions that can take out multiple enemies at a
time when you find that the enemy is guarding a muggle-born. There isn't a time
limit, so take your time to avoid unnecessary large scale battles, unless
you're confident you'll be victorious.



====-
SEARCH FOR CLUES [17]
====-



Follow the four points path and you'll soon come across a silver doe. Follow
this creature. The path won't be free of enemies, though. Head on and take out
the boulders that impede your path when you're able to. As you near the doe,
you'll have some whomping willows to avoid.

Hitting them with spells to get them to strike, then rushing through after
they've hit the ground is a viable strategy. Keep following the faint light and
take out the little big spider enemies. The doe will lead you to another
section. Stay on your toes, because there are still a bunch of enemies, along
with more willows in this section of the woods.

After you finally reach the destination and watch the cutscene, get your wand
out and get ready for battle. Take on the remaining soul of Voldemort. Strike
at the heads of the snake creatures, and the surrounding spider enemies. Next,
you'll have to help Ron reach Hermione.

Rush on and take on the spiders and pixies. If you've saved up some potions,
they would be best used on the mobile little enemies. Remember, there are still
whomping willows about so watch out. Eventually you'll have regular human
enemies to deal with. Didn't you miss them? With Ron with you, the fights
shouldn't be too much of a bother. Head to the next section leading to the camp
and take on the wizards that come your way.

Again, the pathways are fairly narrow without cover, so you'll want to be alert
and attack the enemy first before they attack you. Use four points and keep
heading on through the next sections. Take out the enemies with your charge
attacks when they're at a distance, and keep running. Pass the bridges and move
on.


====-
CLUE [18]
====-

Now you'll have to find Luna Lovegood's house to speak with her father. Head
on, using your potions and your wand against the areal foes. You'll have Ron
and Hermione with you, so it may not be as difficult as you might imagine. Use
your patronas on the Dementors you'll run into.

There will be boulders that you can use your confringo spell on. The area is
littered with enemies, so your trek is going to be a slow one. Remember to cast
four points if the enemies have got you off track. You'll eventually come
across a whomping willow. Before it notices you, use your expelliarmus spell on
it and then rush through when the coast is clear.

There will be more of them, so don't think the trouble ends once you've passed
the fist one. Through they still shouldn't be much of a problem. Enemies await
you after you evade the willows. Hurry on towards the Loovegood house, and be
careful, for there are still some more willows.


====-
LOVEGOOD'S BETRAYAL [19]
====-


Oh Mr. Lovegood.......why?! WHY?! Anyway, as you as you're done watching the
cutscene, you'll be tasked with surviving for three minutes against the
onslaught of enemies that will attempt to destroy you. Take cover in the ruined
building, and fire your spells at the enemies waiting outside. Take your time,
though the minutes will seem slow. You only need to stay alive.


====-
ESCAPE FROM LOVEGOOD'S [20]
====-

After the scene, you'll haVe to then escape from the Lovegood house. Rush along
with your buddies and take on the enemies that come your way. When there are
about 4-5 enemies waiting and attacking you, try to find some cover, and take
them on one by one. Use potions if you need to. The battle will be a long one.
As usual, use your patronas on the dementors.

You'll come across a wide expanse with limited cover, and a handful of
Dementors. Strafing and using potions to your advantage help out in this
section. Again, you'll want to take the foes on one by one and focus on the
enemy that has their attention on you. When the enemy numbers have dwindled,
cast four points and follow the path through. You still have defensive spells
at your disposal, so be sure to use them as you make your way through the
seemingly endless wave of enemies.

Keep heading through and there's gonna be a cutscene. You'll be ambushed by a
large number of snatchers that want to take you out. Use the broken pieces of
terrain to take cover behind, and make your way around the battlefield, taking
shots at the enemies, and using the powerful spells you have at your disposal.
You should be able to land some easy charged shots on the enemies that have
their attention on your friends rather than you, but only if you're not being
impaled by the enemy's offensive spells.

Use cover to your advantage, and survive. This is going to be another long
battle of survival, so you'll want to keep your wits about you and not rest,
even when it seems like the enemy has let up. There will be more. It will take
some time, but you'll finally see the last of the enemies when the cutscene
signaling success appears.


====-
DOBBY TO THE RESCUE [21]
====-

After the cutscene, you'll have to head up the stairs and save Hermione. The
columns provide great cover as you tackle the oncoming enemies.

Fire at them and move on. After you head up the stairs and witness your friend,
you'll have to survive the attack from your nemesis as well as the other Death
Eaters. This, along with the cutscene that follows.

Signals the final encounter of the game, and the end of the game as a whole.
Congratulations!



====-
CREDITS [22]
====-

Thanks to all who view this guide. I hope it helped you, and I hope you enjoyed
it.
This guide is copyright (c) 2010 Elwa
This guide is not to be hosted without permission
This guide is to be displayed on:
gamecheater.org
Thank you for reading.
Elwa
Elwa
Owner

Female Number of posts : 435
Age : 35
Location : Norway
Registration date : 2009-01-12

http://elwa666.blogg.no

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