The Order of the Phoenix

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The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:05

Harry Potter & The Order Of The Phoenix (Playstation 2)
Complete Walkthough Version 1.0
By Elwa (gamecheater@live.no)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Chapter 1 Introduction
Chapter 2 Information
Chapter 3 Walkthrough
Chapter 4 Room Of Rewards
Chapter 5 100% Room Completion
Chapter 6 FAQ’s

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1 Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I have written walkthroughs for all the other Harry Potter games except one.
In fact a Harry Potter game was what started me off writing walkthroughs in
the first place. I was stuck and checked for a walkthrough on the XBOX but
could not find one so I wrote one. Just like then there are no walkthroughs
on this site as yet for the playstation so I decided to write one.

The only game I did not write a walkthrough for was the Goblet of Fire as I
did not like the changes they made from the original Harry Potter format.
Fortunately they have returned to their original style of play and have
improved upon it by expanding Hogwarts to make a massive playing area with
out loading screens.

In conclusion I really liked this one and will enjoy playing it again. I only
hope you enjoy it as much as I did.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 2 Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Marauder’s Map

The castle of Hogwarts is a very large playing area and when you first start
the game it is very easy to get lost, especially if you have not gained the
portrait passwords and have to travel the long way around to get anywhere.
To make this task easier you have full use of the Marauder’s Map. Press the
select button to access the map and you will see Hogwarts grounds laid out in
front of you. If you press the direction pad to the left you will see a full
list of rooms in Hogwarts and can press the X button to select whichever room
you want to reach. Pressing right on the direction pad will give you a list of
any characters in the game that have a task for you to do. Again, press the X
button to select them.

When you have selected your destination you can press the select button again
to return to the game and foot prints will be laid out in front of you showing
you which way to go. A very handy addition to the Harry Potter series I
thought.

2. Non-Combat Spells

Accio
Accio is also known as the summoning charm and is used to pull objects towards
you. To cast the spell pull back twice on the analogue stick.

Depulso
Depulso is the opposite of Accio and is used to push things away from you. It
is known as the banishing spell.Push forwards twice on the analogue stick
twice to cast it.

Reparo
Around Hogwarts there are many things that are broken and Reparo can be used
to mend them. Very useful if you want to get the School Pride Cup. To cast it
roll the analogue stick round in a clockwise direction.

Reducto
Reducto does the opposite to Reparo and will break things down. It is not used
often but you need to know it to complete the game. To cast it roll the
analogue stick in an anticlockwise direction.

Wingardium Leviosa
This is probably the most used spell in the game and can be the trickiest to
master. To cast it you start the analogue stick in a forwards position and roll
it around the top from left to right. When you have lifted an item you can then
move it around by moving the right analogue stick and drop it by pressing the
X button.

Incendio
This charm is also known as Bluebell Flames. It can be used to light many
things around Hogwarts grounds and will be needed for certain cups. To cast it
move the analogue stick from top to bottom while aiming at whatever you want
to light.

3. Combat Spell

Expelliarmus
This is known as the Disarming Charm and will take the wand of your opponent
if they are kneeling on the ground. You need to be reasonably close for it to
work though so don’t expect to disarm an opponent from far away. To cast it
use the same method as Accio and pull back twice on the analogue stick.

Stupefy
The Stunning Charm can be very effective to bring an opponent an opponent down
so you can take their wand. To cast this spell move the analogue stick round
in an anticlockwise direction.

Protego
This is probably the most valuable combat spell, especially if you are playing
through on the hard difficulty. Is will conjure up a shield that will rebound
attack spells from you onto the original caster. To use it push forwards on
the analogue stick twice.

Rictumsempra
This is the Tickling Charm and although it sounds useless, it can be used to
temporarily preoccupy your opponent. Cast Rictumsempra the same way you do
Incendio, by moving the analogue stick from top to bottom a few times.

Petrificus Totalus
This is known as the body-bind curse and will paralyse your opponent
completely for a few seconds. To cast it move the analogue round in a
clockwise direction.

Levicorpus
This jinx will flip your opponent upside down and hang them in the air. To
use it you need to move the analogue like you do for Wingardium Leviosa. Start
with the analogue in a forwards position the wiggle it around from left to
right a few times.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 3 Walkthrough
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---------------
*The Beginning*
---------------

The game begins with Harry and Dudley stuck in a tunnel with two. Dementors.
To get rid of them you need to cast three Patronus Charms. To do this wiggle
the right analogue stick from side to side and Expecto Patronum will be cast.

-------------------
*12 Grimauld Place*
-------------------

After the cut scene you are now beside Sirius at 12 Grimauld Place. Your
first task here is to help Ginny push all the furniture against one wall of
this room. To do this you must first teach Ginny how to cast Accio and
Depulso. After Sirius’s demonstration of Accio you must cast it one three
items of furniture then Ginny will copy the spell too. When you have done that
you must do the same with Depulso. When she has learnt both spells you may
then use them to move the furniture against the far wall.

With Ginny’s task finished it is now time to help Hermione. For this task you
need to learn how to cast Reparo. As with Ginny, watch Sirius then copy the
spell and repair three piles of plates. When Hermione has also cast the spell
you must then repair the rest of the furniture around the room.

To help Ron you need to learn Wingardium Leviosa. Once more, watch Sirius and
cast Wingardium Leviosa on three items of clothing in front of the trunk. When
Ron has put the fourth one in you only need to move the ones off the bed into
the trunk and you are finished at Grimauld Place. Enjoy the cut scene.

------------------------------------------
*Hogwarts School Of Witchcraft & Wizardry*
------------------------------------------

When you regain control you are in the Clock tower Courtyard. Walk towards the
entrance of Hogwarts and talk to Fred and George. They will tell you how to
use the Marauders Map so you can find Hermione.

----------------------------------
*Go To The Gryffindor Common Room*
----------------------------------

You will find she is in Gryffindor Tower so head there first. When you reach
the portrait of the Fat Lady you will find that you don’t know the password.
To get it you need to find any member of Gryffindor and ask them. There is
usually one on the staircase at this point. When you have it go back to the
portrait and enter the common room.

When you enter the common room you will find Hermione waiting for you. She
asks you to check the notice board, to do this cast Accio to spin it around
then press the action button when facing the board. When you have read the
board you will have to find Neville. Use your Marauders map to do so.

-------------------------------------
*Go To Defence Against The Dark Arts*
-------------------------------------

On your way down to Neville you will however, be stopped by Moaning Myrtle who
will introduce you to the Room of Rewards. This is where are the cups you can
earn throughout the game are kept. There are also some good interviews worth
watching, (if you are the kind of person who enjoys DVD extras), of the cast
and makers of the film. These are unlocked as you reach each Discovery level.

You will find Neville on the Suspended Bridge surrounded by Slytherins. Pull
out your wand and target them by pressing R1 so they run away. When they are
gone all four of you can now go to Defence Against the Dark Arts.

------------------------------------
*Fred And George: Duelling Practice*
------------------------------------

After your lesson the only alternative to learn the practical side of defensive
magic is to talk to Fred and George, at least for now anyway. Find them on the
map and head down to talk to them. They will teach you how to remove an
opponent’s wand using Expelliarmus. To cast this spell is just like using
Accio, summoning their wand to you if you like. Hit Fred with three
Expelliarmus spells and they will move on to teach you Stupefy. Again, cast
this one three times on Fred and then you will have learnt them. Now you can
have your first wizards duel.

This Slytherin can be taken down in three moves if you do it right. Hit him
with two Stupefy spells and when he is on his knees hit him with Expelliarmus.
Make sure you are stood reasonably close to them so your spells are more
likely to hit and be effective.

When the duel is over you can see a cut scene then you will be back in the
common room with Ron and Hermione.

--------------------------------
*Library Book For Healing Hands*
--------------------------------

For Hermione to heal your hand you need to pay a visit to the Library so find
it on the map and head on down there. There are two ways you can get to the
library, either follows the footsteps or you can go to the portrait that
Hermione points out and get its password. (See Chapter 4).

The book you want is on top of one of the four bookcases in the first section
of the Library and it is awkward to get to. To reach it is easy, you need to
climb on the table and the book will fly off to another bookcase. Move the
table using Wingardium Leviosa over to the bookcase the book is on now and
climb up again. The book will fly away again and you must repeat the process
until the book has landed on the table in the middle of the room. Now you can
just hop down and get it by using the action button. When you have the book
you need to go to Moaning Myrtles bathroom so you can read it in peace.

-------------------
*Myrtle’s Bathroom*
-------------------

When you reach the bathroom Hermione will show you how to cast Incendio. When
she has shown you how to cast it use the spell to light the lamps around the
taps. When they are all lit Myrtle will come and blow them out again. After
this there is a long cut scene to watch.

------------------------------------------------------
*Neville Longbottom: Finding The Room Of Requirements*
------------------------------------------------------

When you regain control of Harry you will now need to find Neville again. Use
the map and you can go straight to him. When you reach him he will ask for
some help to remove the Devil Snare. Cast Incendio at the plant and continue
to cast it on the plants inside the greenhouse until they are all gone. When
the plants are all gone, Neville will show you the Room of Requirements.
Follow him up to the seventh floor, (don’t panic if he moves quickly, if you
fall behind too far he will slow down).

-------------------------------
*Finding The Members Of The DA*
-------------------------------

Once you have found the room you need to find all the other members of the DA
and tell them where the room is. Before you leave to find them though you need
to teach Neville how to cast Protego. As always, cast the spell three times
then Neville will copy and you have learnt a new spell. At this point you have
found 4/28 DA Members.

------------------------------------
*Angelina Johnson: Trophy Room Trap*
------------------------------------

Angelina can be found in the Trophy Room off the Great Hall. To get to her you
will need to use Wingardium Leviosa on Dumbledore’s chair that is blocking the
door. When you get down to the Trophy Room you will find it in complete
disarray. The first thing you need to do is to put the Trophies on the right
pillar. Each base has either a gold or silver square around it, put the right
trophies on depending on the colour of the square. When all four trophies are
in the right spot you need to repair the glass for all four cabinets. When you
are done Filch and Malfoy are both very disappointed. Angelina will bring
Alicia Spinnet and Katie Bell with her so that makes 7/28 DA Members found.

-------------------------------------------------------
*Anthony Goldstein: Revealing The Room Of Requirements*
-------------------------------------------------------

Anthony can be found in the Fourth Floor corridor near the Clock Tower. All
you need to do is talk to Anthony and he will go on up and join the others in
the Room of Requirements. He will however ask you to find Michael Corner and
Terry Boot and tell them too. When you have found all three you will have
10/28 Members found.


Last edited by Elwa on 14th May 2009, 17:02; edited 2 times in total
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:05

------------------------------------
*Dean Thomas: Finding The Gargoyles*
------------------------------------

Dean is in the Transfiguration Courtyard trying to finish the homework set for
him by Professor Binns. To help him you will need to find 5 talking Gargoyles
around Hogwarts grounds and talk to them. The can be found in the following
locations.

1. The first on is in the Transfiguration Courtyard near the large tree.
2. This one is found on the left end of the bridge for the Viaduct.
3. To find this one you will need to go to the Paved Courtyard and repair the
stairs in the far corner. With this done you can follow a path around the
courtyard until you come to a hole in the floor. Use Reparo then follow the
path all the way to the end and talk to the gargoyle.
4. In the corridor outside the Defence Against the Dark Arts classroom there
is a large set of spiralling stairs. The fourth gargoyle can be found half way
up.
5. Follow the corridor from the Grand Staircase on the fourth floor and go up
the stairs at the end. At the top there is a small door leading onto a
balcony. Go out onto the balcony and turn to your left hand side, (not
Harry’s). The gargoyle is at the end of the balcony.

When you have found all five Gargoyles go back to the Transfiguration
Courtyard and talk to Dean again. When you talk to him you will have 15/28
members sent to the Room of Requirements.

-------------------------------------------------
*Ernie Macmillan: Finding The Potion Ingredients*
-------------------------------------------------

Ernie is down by Hagrid’s Hut trying to find some potions ingredients for
Professor Snape’s next lesson. You need to help him find them as you need them
too and this is the only way you are going to get him to the meeting. All you
need to find are five Moley Plants and a Mandrake root. To find the Moley
Plants go to the locations below.

1. The first plant is right near Ernie in the middle of Hagrid’s pumpkin patch.
2. There is a Moley plant beside an upright stone on the path near Hagrid’s
Hut.
3. This one is near the stone circle on the path leading to and from Hagrid’s
Hut.
4. In the stone circle near the entrance to the covered bridge.
5. By the path leading from the stone circle to the owelry, at the base of the
hill.

When you have all five you need to go to the Herbology classroom. When you get
to the greenhouse area go into the right hand greenhouse and walk through to
the next room. In here you will find pink fluffy earmuffs to wear. Put them
on and you can pick the Mandrake root from the plant pot on the side. When you
have it go back to Ernie and he will go off to the meeting and you now have
16/28 members.

-----------------------------------------------------------------------
*Fred & George Weasley: Fred, George & Lee Jordan Hiding The Fireworks*
-----------------------------------------------------------------------

Fred, George and Lee can all be found in the Boathouse. Talk to any of the
three and they will explain they have a little situation and are trying to
hide some “sensitive items”. To help them you must go inside the Boathouse and
climb up onto the floor above. When you are up use Wingardium Leviosa on both
covers that are on the boats. When they are both open, the others below will
pass you the boxes one at a time. You need to use Wingardium Leviosa to put
three boxes in each boat then cover them over again. Don’t panic if you drop
one, they will keep sending them until you have six safely tucked away in the
boats. When you get back down they will give you a preview of what’s in the
box. Cast either Incendio or Reducto (if you have learnt it yet) on the box
and enjoy your reward. Well done, you just helped them prove the boxes are
idiot proof. With that done those three will come to the meeting bringing your
total members found to 19/28.

---------------------------------------
*Ginny Weasley: Trouble With The Twins*
---------------------------------------

Ginny is in the Gryffindor common room and explains that Fred and George have
lost some Doxy Venom and we need to get them back from Umbridge. Go up to the
boy’s dormitory and open Harry’s trunk to get the Invisibility Cloak out and
put it on. When you have it on go to the Defence Against the Dark Arts
classroom and you will find your way blocked by two students being punished by
Umbridge. To get the away from her door so you can pass you need to walk into
the tables that have the two vases on to knock them off. Knock the first one
off then nip round the desks to get past the first one. Then break the vase
by the second one and step aside so he can run to the vase. When he does run
past and go up the stairs to Umbridge’s office.

When you are in go through the archway on the right hand side of the room and
Hermione will get the venom for you. When you have it, get out of the office
and walk past the students in the classroom to the corridor outside. When you
are in the corridor the game takes over and you will be back in the dormitory.
Take off the cloak and go back down to the common room and give Ginny the Doxy
Venom. With that done Ginny will leave for the meeting giving you 20/28 found.

----------------------------------
*Hannah Abbot: Revision Nightmare*
----------------------------------

Hannah is right at the bottom of the Grand Staircase but will not join the
meeting as she is afraid of getting caught. To get Hannah to the meeting you
need to find secret way for her to get there. (She may be the only person in
the game more highly strung than Hermione!).

To find this passage all you need to do is go to the far end of the Dungeon
from where Hannah is stood and go up one set of stairs. Here you will find
another portrait. If you talk to him he will tell you the password is
Scurrilous Scoundrel. When you have done that, go back and talk to Hannah and
she will agree to come to the meeting and she will tell Justin Finch-Fletchley
about it too. That means 22/28 found.

------------------------------------------------------
*Lee Jordan: George & Lee Jordan Hiding The Fireworks*
------------------------------------------------------

(See Fred & George Weasley)

------------------------------
*Luna Lovegood: The Thestrals*
------------------------------

Luna can be found by following the path behind Hagrid’s Hut. She will not
come to the meeting until you have tempted the Thestrals down for their
dinner. This is one of my least favourite of the tasks in this game. You need
to get the ball of food up the hill to the top. You can use Wingardium Leviosa
to move it up but it has to be done in stages. At some points up the hill you
will see rocks that can be used to hold the food while you gain a better
position to move it on to the next one. When the Thestrals have had their feed
she will agree to come to the meeting. That makes 23/28.

----------------------------------------------------
*Michael Corner: Revealing The Room Of Requirements*
----------------------------------------------------

Michael can be found on the Stone Bridge. When you have found him, talk to
him and he will ask you to find Anthony Goldstein and Terry Boot. When all
three are found you will have 10/28 Members in the Room of Requirements.

-------------------------------------------------
*Padma Patil: Revealing The Room Of Requirements*
-------------------------------------------------

When you have spoken to either Padma or Parvati you will need to go up to
Divination and meet them outside the classroom. When you find them outside the
classroom, talk to them and you can enjoy a short cut scene. When that is done
the girls will agree to some to the meeting giving you 25/28 found.

---------------------------------------------------
*Parvati Patil: Revealing The Room Of Requirements*
---------------------------------------------------

See Padma Patil.

-----------------------------------------
*Susan Bones: Rescue From The Slytherins*
-----------------------------------------

Susan is in the Entrance Courtyard and is being harassed by Crabbe and Goyle.
To get rid of the two apes you will need to duel them. Use Stupefy and
Expelliarmus to defeat them and Protego to protect yourself. When they are
gone you can tell Susan about the meeting and she will agree to go. Nearly
there, 26/28 members found.

------------------------------------------------
*Terry Boot: Revealing The Room Of Requirements*
------------------------------------------------

Terry is in the Clock Tower Courtyard. Terry will ask you to find Anthony
Goldstein and Michael Corner. All you need to do is talk to him though then
find the other two. When all three are found you have 10/28 Members found.

----------------------------------------
*Zacharias Smith: Helping With Homework*
----------------------------------------

Zacharias is in the Library and you need to help him with his homework to make
sure he attends. All you need to do is get the Monster book of Monsters in the
Library. Go into the second section of the Library and you will find the book
on the last bookshelf on the right. When you return to Zacharias with the book
he tells you that he also wants some Wiggenweld potion. You need to go to the
Hospital Wing and you can find the potion on the bedside table next to the
last bed on the right. Take that back to Zacharias and he will set you a final
task. Now you need to find Nearly Headless Nick and ask him when he died. This
task is made easy as Nick will come to you. After the cut scene talk to
Zacharias again and he will go to the Room of Requirements. That should be all
28 found and they are waiting for you in the Room of Requirements.

----------------------
*Room Of Requirements*
----------------------

With all members of the DA found and safely tucked away in the Room of
Requirements you can go there and learn some new spells. Only a few of the
members will ask you to teach them something so you do not need to wait until
they are all found to learn these new spells. If you have found the person who
asks you to teach them a spell you can go there at any time to learn it.

------------------------------------------
*Cho Chang: Cho Wants To Learn Levicorpus*
------------------------------------------

As always Hermione will show you what to do with the analogue stick. Copy her
spell three times and after your third Cho will cast Levicorpus. This spell is
now available to you in duels.

--------------------------------------------------------
*Colin Creevey: Colin Wants To Learn Petrificus Totalus*
--------------------------------------------------------

Pertificus Totalus is the Body-bind Curse and will freeze your opponent on the
spot. Hermione will demonstrate the wand movement and then you copy her by
casting the spell three times at Neville. When you have done this Colin will
copy the spell and you will now have full use of this in any future duels.

---------------------------------------------
*Ginny Weasley: Ginny Wants To Learn Reducto*
---------------------------------------------

Reducto is the opposite of Reparo, it will break things down for you. As
before Hermione will show you the wand movement and you copy her. Cast the
spell three times and Ginny will copy you.

--------------------------------------------------------
*Zacharias Smith: Zacharias Wants To Learn Rictumsempra*
--------------------------------------------------------

Rictumsempra is the Tickling Charm but is more useful than it sounds. Try
using it in a duel and you will see the benefits. For the last time, copy
Hermione’s wand movement three times, (at least this one you get to practice
on Zacharias), then Ron will copy the spell.

When you have learnt all the spells with the other members of the DA you will
get to watch a cut scene. When that’s out the way you will be beside Ron in
the common room. You need to leave Gryffindor Tower. As you go through the
portrait you will come face to face with Professor McGonagall. She will direct
you to the headmaster’s office.
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The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:05

-----------------------------
*Rush To Dumbledore’s Office*
-----------------------------

Find Albus Dumbledore on the Marauder’s Map and go down to him. You will meet
him when you reach the Entrance Hall. After that you will need to watch
another cut scene. When the cut scene finishes you will be in the Potions
classroom with Snape.

He is here to teach you Occlumency, (which if you didn’t know is a form of
magic used to block other wizards from using Legilemency and reading your
mind).

Your task during this lesson is to repeatedly tap the analogue stick in the
opposite direction to the one in which Snape’s wand went. So if his wand goes
left, you tap the stick to the right repeatedly until he is forced back to the
middle and changes direction. If you can push his wand back to the middle four
times he will be forced out of that memory and will try to get at another.
When you have pushed him out of enough memories the lesson will end.

----------------
*Grimauld Place*
----------------

When you return to the game you are back at Grimauld Place for a brief visit.
There is not much to do here so you can talk to Arthur Weasley if you like and
return straight to Hogwarts. If however you would like to explore you can do
so.

You can talk to Lupin and Tonks in the kitchen or leave and go up the stairs.
On this floor there are three doors, two of which lead to the same room with
the Black family tree. In here you can talk to Sirius if you wish. If you go
into the room at the top of the stairs leading from the kitchen you can talk
to Ginny and help her with a task. She is trying to find Black family
artefacts that Kreacher has hidden.

The first item is a jewellery box under the small cabinet between the windows,
use either Accio or Wingardium Leviosa to move it. Behind the picture on the
-----------------------------------
*Cho Chang: Mischief In The Owelry*
-----------------------------------

Cho can be found in the Owelry so go out into the grounds and find the Owelry
then go inside the tower to talk to Cho. To get Cho to go to the Room of
Requirements you need to help her catch an owl. To get the owl for her you
need to chase it from place to place for a b it. Start by walking over to the
owl in the window. Follow it half way up the stairs and walk towards it and it
will fly off again. Get to the top of the stairs and walk as close to the wall
as possible. Harry will then flatten himself against the wall and you can
sidle across to the owl making it fly off again. Continue shuffling along the
wall and touch the owl again to move it on to its next spot.

When it has moved shuffle all the way back to the left then go halfway up the
next set of stairs and touch the owl again. Walk to the top of the stairs and
when you reach the owl it will fly off to the third floor. Climb the steps in
front of you then wall sneak across a short way to the owl once you have used
Reparo on the broken bit of floor. The bird will shift to the window so sidle
back and get the bird to move up to the top floor.

The owl will be waiting for you at the top of the stairs. When you have
touched it, it will fly to the top of the first of three broken posts. Use
Reparo on the broken post and Harry can climb up and touch the owl. When you
do it will fly off and land on the next one. Repeat the process of Reparo and
climbing for the last two posts then the owl will finally come to rest on the
perch in the middle of the room. From here you can climb down and catch that
nuisance bird once and for all for Cho. With that dine she will leave for the
Room of Requirements and take Marietta with her. With Cho and Marietta on
their way that makes 12/28

----------------------------------------
*Colin Creevey: Getting Back The Camera*
----------------------------------------

Colin is in the Paved Courtyard and has had a mishap with his camera. Some
Slytherins have thrown it up onto a high ledge and you need to get it back for
him. To start with you need to cast Incendio on the Devils Snare as it is
blocking the way you need to go. With Colin’s help the four of you have it
down in no time. When it is out the way move the benches so they are stacked
one on top of the other right ion front of the lowest ledge on your left. You
can then climb on them and up onto that ledge. From the lower ledge, climb up
onto the higher one then you can sidle along the narrow ledge to the drain
pipe. Go up the drain pipe until you reach a second narrow ledge and sidle
along it to pick up one of Fred and George’s hidden packages. When you reach
the end there is another drain pipe to climb up and from that you can reach a
third narrow ledge.

When you get to the end of the third ledge you will need to cast Reparo on the
broken drain pipe. To do this you will need to stand on the widest part of the
ledge you are on as Harry cannot cast a spell while facing the wall. When you
have fixed it, sidle over to the pipe and use it to climb up to the last
ledge.

Again, when you reach the widest part of the ledge you need to cast a spell.
Target the broken bit of the ledge and cast Reparo on the broken bit. Then
sidle over to the fixed part and stand on there to cast either Wingardium
Leviosa or Accio to shift it off the ledge and down to Colin below. Now all
you need to do is climb back down. Fortunately going down is quicker as you
can now use the middle drain pipe all the way to the bottom ledge. When you
reach the bottom Colin will agree to bring Dennis to the Room of Requirements
and that gives you 14/28 found.

wall at the far end of the room is a locket. For anyone who doesn’t know it,
this necklace is actually very important in the sixth Harry Potter story. A
nice touch to have put it in I thought. The cabinet beside the picture has a
book on it, use the action button to pick it up. You can also use the action
button on the bookcase in the opposite corner to the picture. With that done
there really is nothing more to do here but talk to the other people in the
house.

Up the stairs are two doors that you cannot use and a hidden portrait of
Sirius’s mother screaming insults at you but if you carry on up to the next
floor you can find Ron and Hermione in a bedroom to chat with. The other door
on this floor is useless.

On the top floor there are two useless doors but the one on the left makes a
weird sound when you go near it. I think Kreacher is inside.

When you are happy that you have done all you want to do here, go back to the
kitchen and talk to Mr Weasley who will then in turn ask you to find Sirius.
Go back upstairs to the Tapestry room and talk to Sirius and you will be
returned to Hogwarts.
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:06

----------------------------------
*Harry’s Second Occlumency Lesson*
----------------------------------

With Christmas out the way it’s time to get back to business. Harry needs to
find Snape in the Potions classroom for his next Occlumency lesson. Repeat the
same process as you did for the last lesson. Move Snape’s wand back to the
middle four times to push him out of Harry’s memory. Four memories saved and
the lesson is over. With this lesson over it’s time to return to the DA in the
Room of Requirements.

When you have finished the lesson you can go back to the Room of Requirements
and teach the DA members how to cast a Patronus Charm. To teach them this
spell all you need to do is press the triangle button to pull out your wand
and Harry will shout “Expecto Patronum”. When he has done this wiggle the
analogue stick as you did at the beginning of the game. When you have cast the
spell once a cut scene will take over.

After that you will find yourself duelling members of the Inquisitorial Squad.
You are not supposed to win this duel so don’t expect to. After you have lost
you will watch another cut scene.

With Umbridge in charge the DA have scattered and there are other problems
arising at Hogwarts. Hagrid has disappeared and you need to get to his hut to
help cover his over-sized tracks. When you get to Hagrid’s you will find a
group of Slytherins (a.k.a. the Inquisatorial Squad), outside setting fire to
his hut. You will need to duel them though by now you know all the spells and
have them ready to use.

--------------------------------------
*Colin Creevey: Howlers In The Owelry*
--------------------------------------

To help Colin you need to get into the Owelry, unfortunately Umbridge has
locked it. Your only way in is to use the ledges around the outside and get
in through one of the windows. To start with though you will need to get past
the Devils Snare. With the other three helping you, you can use Incendio and
get rid of it. With this done you can use the drain pipe next to the stairs to
climb up to a ledge.

Sidle along the first ledge you can reach and at the end you will find a ridge
of stone carving you can use to climb downwards. From this bottom ledge you
can sidle left to reach a window and climb into the Owelry.

When you are in Colin will pass the packages up through the window. You need
to use Wingardium Leviosa to put the packages into the roosts marked with red
crosses. You will find two on the ground floor, two on the first floor and one
half way up the stairs between the first and second floor. If you drop one
down the stairs you will need to wait for Colin to send you another box rather
than run down and try to lift it back up the stairs.

When all the boxes are in the right Owl holes Colin will shout up and tell you
Filch is coming. Run all the way upstairs to the rafters and the door at the
top will be open. Go through and use Reparo on the broken ledge then use it to
climb out of the window. From the window ledge move left and Harry will climb
onto another stone ridge. Use this to climb down to a lower ledge then sidle
left to find another ridge. Use this one to reach a lower ledge then move all
the way to the left of this ledge. Use yet another ridge to reach a lower
ledge.

Follow that ledge all the way to the left then use the ridge there to get to
another ledge further down. From that ledge move right to another ridge then
down to another ledge and then head right past the window you used to get into
the Owelry. Continue just past that window onto the ridge to the right of it
and climb to the upper ledge. Move to the right on that ledge and at the end
you will finally find the ridge needed to climb all the way to the bottom.

---------------------------------------
*Dean Thomas: Sabotage The Clock Tower*
---------------------------------------

Dean is near the Clock in the Tower and has a great idea to sabotage
Umbridge’s lessons. To do this you need to tamper with the clock. To start
with move the large cogs off the right hand side of the clock and put them on
the left hand side so the clock runs backwards. Keep them in the same order as
you took them off, for example, put the one you found on the bottom onto the
bottom peg on the left hand side.

When all three cogs have been moved you need to go up the stairs to the next
level and pass Dean down the cogs you find up there using Wingardium Leviosa.
When you have passed all three cogs down to Dean go back down so you can put
them on the clock.

To put these three on you will need to use the pegs in the bottom right hand
corner that run down in a straight line. Put them on with the biggest cog in
the middle and the clock will start to go berserk.

---------------------------------------
*Luna Lovegood: Swamping The Courtyard*
---------------------------------------

Luna can be found in the Clock Tower Courtyard. She has a nice little trick up
her sleeve courteous of Fred and George. The have stashed portable swamps in
each of the Courtyards of Hogwarts. What you need to do is to get them from
their hiding places and set them off. To help you in this task there are red
crosses marked where you need to be to get the swamp or where to put it to set
it off.

Clock Tower Courtyard

To get to this swamp you need to find the red cross near the bottom of the
fruit tree and stack two stone benches on that cross. Use them to climb up
onto the ledge above. From there you can climb up to another ledge then onto
the roof. Use Reparo on the hole in the roof so you can walk across then use
Reducto on the roof of the turret to reveal the swamp. Now use Wingardium
Leviosa on the swamp to get it down to the courtyard and it should
automatically land on the red cross. When you have dropped the swamp climb
back down and use either Reducto or Incendio on the box to set the swamp off.

Paved Courtyard

Go up the stairs in the corner that you repaired earlier for Dean’s homework
and follow the path round until you find a broken pipe in a corner. Use Reparo
on the pipe and climb up. Sidle left along the first ledge you come to then
when you reach the end, instead of going up carry on going left across the
next ledge. When you reach the end of this one climb up to the roof using that
drain pipe. Follow the roof around to the end and you will find the portable
swamp. Wingardium Leviosa it down to the others and they should put it on the
red cross. All you need to do now is climb back down and set it off.

Transfiguration Courtyard

With this one Ginny will tell you that she had to hide it in a tree so that it
wouldn’t be discovered. When you get over to the tree cast Wingardium Leviosa
at the swamp. Unfortunately before you can get it down you are interrupted by
some Slytherins. You need to duel them to get rid of them. When you have, use
Wingardium Leviosa to get the swamp down and put it on the red cross then set
it off.

---------------------------------------
*The Parvati Twins: Silencing Umbridge*
---------------------------------------

The Parvati twins can be found in a fifth floor corridor and they have an
ingenious idea of how to upset Umbridge. Their task for you is quite simple.
Find two benches and stack them under the pink speaker nearby. Climb on top
of the bench and use the action button to pour Babbling Beverage into the
speaker. When you have done that you will have other speaker to find and
tamper with. There locations are listed below.

1. Third Floor Corridor (near the Grand Staircase)
2. Second Floor Corridor (near the Library)
3. First Floor Corridor (near the Stone Bridge)
4. Entrance Courtyard
5. Viaduct Entrance (at the top of the stairs near the corridor)

With all the speakers you will find two benches you can use to stack
underneath each one and sabotage it. Do this to all six speakers to make
Umbridge more amusing to listen to.

----------------------------------
*Severus Snape: Occlumency Lesson*
----------------------------------

When you have completed all the tasks for the DA members if is time for your
next Occlumency lesson. As before protect Harry’s memories from Snape and the
lesson will soon come to an end. When the lesson has finished you will be
grateful to hear that this is your last lesson. Now you need to find Fred and
George.

------------------------------
*Fred And George: Finest Hour*
------------------------------

Fred and George are waiting for you on the Fifth floor with Lee Jordan and
anther plan for more mischief. From here you take control of one of the twins
and you need to set off the swamp with either Incendio or Reducto.

When you have done that a cut scene takes over and the twins are busted. This
however, is their finest hour and they go out in true Weasley twin’s fashion.
When the scene has finished you will find yourself on the broom flying around
the Grand Staircase. You need to set off the boxes of Weasley fireworks on the
various landings up and down the stairs. This can be a bit tricky on the
broomstick but it is easier than you think when you have the hang of it. You
will slow down on the broom when you start casting your spell. Hit each one
with either Reducto or Incendio and try to dodge the fireworks zooming around
when you have set them off. Don’t panic if you do get hit though as you will
take control of the other twin each time you get hit.

When you have set the last one off on the stair case you will then be in the
Great Hall. Set off the box of fireworks at the end of the hall near the
teacher’s table and you can relax now and enjoy the cut scene.
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:06

-----------------------------------
*Save Ron, Luna, Ginny And Neville*
-----------------------------------

When you regain control of the game you are down at Hagrid’s hut and need to
save your friends. They are just above you at the Stone Circle but they are
being attacked by the Inquisatorial Squad. This is another wizard’s duel for
you to fight in. Use your arsenal of spells and take them down. The most
important thing to remember to take them out quickly is to get in close when
they are on their knees and hit them with Expelliarmus. If you get their wand
they are down for good. With them out the way you are on the Thestrals and on
your way to the Ministry.

-------------------
*Ministry Of Magic*
-------------------

After several cut scenes you will take control again when the Death Eaters and
Sirius have arrived and you will have control over Sirius. Here you must duel
with Lucius Malfoy and Bellatrix Lestrange. This duel can be pretty tough
depending on which difficulty setting you chose to play on. It is not
impossible to win but it is worth noting that you don’t have to. If Sirius is
knocked down the story will continue anyway.

-----------------
*Lord Voldermort*
-----------------

When you have either lost or won this duel it will be time to face Voldermort.
To start with you will face him in a wizard’s duel, this time as Dumbledore.
Keep casting Protego on yourself and use the offensive spells you have. Time
your attacks so they go out after his Protego spell has worn off or you risk
taking hits yourself. This part should not be difficult though.

For the second stage of this duel Voldermort will be stood up on the fountain.
This time he will cast a spell that sucks all other jinxes or curses up into a
large green orb floating above him. When enough spells have been drawn
together he will release it at you, use Protego to send it right back at him.
Sometimes they will not hit him the first time but he will move them around
him in an orange circle. When that happens cover yourself with Protego again
so when he sends it back at you, you can deflect it back at him. Hit him
enough times and the duel moves on to the next stage.

This stage is noticeably harder than the others. Voldermort will be floating
tables and chairs above himself which he sends flying down to you from time to
time, all the while shooting spells at you too. You will have to be slightly
more offensive in this one but do not by any means loosen on your defensive
spells. The only way you will survive this stage is to continually cast
Protego on yourself while cast quick offensive jinxes such as Stupefy or
Expelliarmus. With enough persistence he will go down leaving just one last
thing to do.

Harry must now resist Voldermort’s efforts to possess him. This is done
exactly like Occlumency lessons. Tap the analogue stick in the opposite
direction to the way Voldermort’s wand goes. Force it back to the middle four
times and he will be forced out of that memory and move onto another. Save
five memories from Voldermort and he will be forced out and defeated.

--------------------------------
*Dumbledore Returns To Hogwarts*
--------------------------------

Congratulations you have now completed the main story line to the game. With
Dumbledore reinstated back as headmaster of Hogwarts the school grounds will
be returned to normal. Fred and George’s swamps are gone and the speakers and
announcements have disappeared along with them.

If you have not had a chance to complete all the side tasks and mini games now
is the time to do it. For information on how to earn each cup in the Room of
Requirements and how to complete each room 100% read the chapters below. Good
luck and congratulations again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 4 Room Of Rewards
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To make things easier I will number the cups 1-18 starting with the cabinet to
the left of the portrait you enter through.

-----------------
*1. Homework Cup*
-----------------

– Complete all Teacher Mini-Quests 4/4
After Neville has shown you the Room of Requirements for the first time the
teacher’s mini-quests will become available. Below are the teachers that have
the quests, where to find them and how to complete their tasks.

1.1 Filius Flitwick

Professor Flitwick can be found in the second floor corridor near the Library.
For this assignment you need to find out who has the book you need. The girl
who has the book is in the Great Hall so head down there and when you enter a
quick cut scene will show you who has the book. It is a Ravenclaw girl on the
table on the far right in the second group of tables down the hall. Go and
talk to her and she will let you look at the book .When you have you will be
able to go back to Professor Flitwick.

1.2 Minerva McGonagall

Professor McGonagall can be found on the outside of the Transfiguration
Courtyard looking for some first years. She has given them detention but they
seem to have holed themselves up in the Divination Tower instead. All you need
to do is head up there and talk to them. Send them down to Professor
McGonagall and then return and talk to her yourself. Although Professor
McGonagall does not agree with your methods she does award ten points to
Gryffindor.

1.3 Pomona Sprout

Professor Sprout is in the Greenhouses, naturally. When you talk to her she
will ask if you have completed your homework. Of course you aren’t so you need
to go and talk to Neville in the Room of Requirements. He will tell you that
he has a book on Self Fertilizing Shrubs beside his bed in the boy’s
dormitory. Go to Gryffindor Tower and find the book. You will find it on the
cabinet on Harry’s right hand side as you enter the dormitory. When you have
the book go back down and give Professor Sprout your essay.

1.4 Severus Snape

Snape can be found in front of the Potions class in the dungeon. If you have
reached the part in the game where you need to do Occlumency lessons then you
will have to wait until the end to do this task as Snape disappears inside the
Potions class and you cannot gain access to that classroom until this task is
complete.

Once again, to complete the homework you will need to find a book. Fortunately
this one is in the most obvious place, the Library. The book you want is in
the Restricted Section. This is the third section of the Library that is
separated with little gates. To find the book go all the way to the back of
the room and it is on the bookshelf on the far left, second bookshelf from the
back. When you have it, go back to Snape and hand in the homework.

-------------------------
*2. Studious Success Cup*
-------------------------

– Get and ‘O’ in all lessons 3/3
When you have completed the Teacher’s Mini-Quests three of them will set you
O.W.L.’s to take. If you can achieve and O for Outstanding in all three of
them you will win this cup. The time you are given to reach each grade depends
on which level of difficulty you chose to play the game on. If you decided to
take the challenge and play it on hard you will find it difficult to reach the
O in each lesson. The grades you can achieve are listed below.

1. O for Outstanding
2. E for Exceeds Expectations
3. A for Acceptable
4. P for Poor
5. T for Troll

Professor Flitwick’s Exam

For this test you will need to cast a series of Charms. Which charm you need
will be called out by Professor Flitwick and you need to aim at the right
piece of furniture and cast it. The grade you get depends on how quickly you
can perform each charm on the right piece of furniture. The order in which he
calls them never changes so if you don’t get it first time it is easier to get
each time you try as you begin to remember what comes next. To save you the
trouble I have listed them below. To achieve an O for this test you will need
to cast the spell as soon as you can so you are casting continuously
throughout the exam.

1. Wingardium Leviosa on the bench on the far right.
2. Reducto on the tree stump in the middle.
3. Reparo on the plates to the right of the stump.
4. Accio on the chain hanging in the fire place on the right.
5. Depulso on the cabinet that appears on the left.
6. Accio on the chain in the fireplace.
7. Incendio on the candle and plaque that appears on the far left.
8. Reducto on the tree stump.
9. Reparo on the plates.
10. Wingardium Leviosa on the stone bench.
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:06

Professor Sprout’s Exam

For this test you need to re-pot Mandrakes as fast as you can. They will
appear in two rows of pots, some will be broken with Mandrakes in them and
others will be empty waiting for Mandrakes to be put it.

The first set will appear with five Mandrakes on the left and five new pots on
the right. Use Wingardium Leviosa to move them into their new pots. The second
set will have two Mandrakes on the left and three on the right, each at
alternate pots. The third round will have three Mandrakes on the left and two
on the right. This is different though. Instead of each Mandrake facing their
new pot, they are scattered around so you will need to find a new pot for
them. It shouldn’t be too tricky to do. That was the final round so you can
see if you have reached O or try again if you did not.

Professor Snape’s Exam

To pass this test you need to make a potion by adding the right coloured
bottle into the cauldron depending on what colour the potion is at the time.
For example, if the potion is yellow, use Wingardium Leviosa on the yellow
bottle and drop it into the cauldron. The bottles will then change place and
the potion will change colour ready for the next bottle. The order in which
you need to add the bottles is listed below.

1. Light Blue
2. Green
3. Pink
4. Blue
5. Green
6. Yellow
7. Light Blue
8. Blue
9. Pink
10. Yellow

--------------------
*3. Ornithology Cup*
--------------------

- Find all the flying creatures of Hogwarts 5/5
Around Hogwarts there are five groups of flying creatures that can be found.
You only need to get discovery points from one different creature within each
group to achieve the cup.

3.1 Crows

On the Suspended Bridge there are three crows perched on the ropes. Two are
high and one is low, walk over to them to make them fly away. You can also
find crows in the Stone Circle an at Hagrid’s Hut.

3.2 Owls

Obviously these are found at the Owelry. Three owls can be found near the
ground on the outside of the Owelry. Two are on the wall and one is on a
perch. There is a sack on the floor that you can use Wingardium Leviosa on to
feed a treat to each owl. There are also owls around the outside of the tower
that is the Owelry but you will not be able to get those until later in the
game when you are helping Colin to annoy Umbridge.

3.3 Seagulls

These are found at the Boathouse. The first one is on the wall near the bottom
of the stairs leading down from the Entrance Courtyard. There are two perched
on the right hand side of the Boathouse that you can touch. On the left hand
side of the Boathouse you can use Wingardium Leviosa on the sack on the ground
to feed a treat to the three seagulls roosting there.

3.4 Bats

These are found on the Stone Bridge, or more precisely, under it. On the left
hand side of the bridge, (near the entrance to the first floor), climb up onto
the far side wall and the camera will change showing you a stone ridge. You
can use this ridge to climb down to a ledge below you. On that ledge sidle all
the way to the right and use the second ridge to move down to a lower ledge.
Step out onto this ledge and take a step and bats will fly out past you.

3.5 Pixie

There is only one Pixie you need to find and it is in the Defence Against the
Dark Arts classroom. When you enter go over to the right hand row of desks and
cast Wingardium Leviosa on the second one from the back to release the Pixie.

--------------------------
*4. Portrait Password Cup*
--------------------------

– Find all the Portrait Passwords of Hogwarts 12/12
There are twelve passwords to find in all and although they are not necessary
to complete the main story line, they will help a lot. They can cut your
travelling time around the castle quite dramatically as their passages offer
many shortcuts. If you talk to a portrait and all they do is continue to sleep
on, this means you need to find their “other” portrait and talk to that one as
most of them will have and entrance and exit portrait that are identical to
look at.

1. Fat Lady’s Portrait

This is the first password you will get. When you are trying to find Hermione
at the beginning of the game you need to find the password to get into
Gryffindor Tower. At this point in the game there is usually a Gryffindor
running up or down the staircase near you. Grab them and ask them if they know
the portrait password. If there is not a member of Gryffindor near you then
find any Gryffindor and they will tell you. When you do find out the password
you need is "Mimbulus mimbletonia".

2. Damara Dodderige’s Portrait

You must speak with this woman when you see her on the Grand Staircase on a
Third Floor landing. If you try to talk to her in her other portrait she will
just snooze on. To get her password is very simple. All you need to do is go
down the staircase to talk to the painting of Gifford Ollerton on the first
floor. When you have asked him for her food return to her portrait and she
will tell you the password is “Chops and Gravy”.

3. Gifford Ollerton’s Portrait

You must talk to his portrait on the first floor landing of the Grand
Staircase. When you do he will tell you that he may only let someone from
Hufflepuff through unless they have the password. To get the password you need
to have helped a member from Hufflepuff House. So the simple solution is to
find someone from Hufflepuff and ask them for the password. I can usually find
one in the Entrance Hall to talk to. When you have found one, they will
remember that you helped Cederic Diggory last year at Hogwarts so they will
tell you the password is “Dragon’s egg”.

4. Percival Pratt’s Portrait

This rhyming man can be found on the fifth floor landing of the Grand
Staircase. He will ask you to “seek the man with faces three”. To find the guy
with three faces you need to go up to the seventh floor near the Room of
Requirements. If you stand with your back to the door for the Room of
Requirements and walk down the corridor in front of you, the portrait you are
looking for is on your left at the end of the corridor. It is covered in
cobwebs so you will need to use Incendio on his portrait first before you can
talk to him. When you do he will tell you to find Basil Von Fronsac.

To find him you need to go to the portrait on the second floor landing on the
Grand Staircase. When you talk to him he will send you to the portrait of the
Shepherdess on the second floor landing which is very confusing as you are on
that. The secret is he means another second floor landing. You need to go to
the corridor on the second floor. When you get to the corridor you will find
some stairs that keep turning back on themselves with landings in between. The
shepherdess in on the second landing down. Talk to her and she will tell you
to talk to Google Stump. To find him you need to go to the Viaduct Entrance.

When you get there you will find Google Stump to the right at the bottom of
the stairs. He will direct you to Gifford Abbot at the bottom of the Grand
Staircase. He is the Hufflepuff portrait whose password is “Dragon’s Egg”.
Talk to him and he tells “This password is absurd”.

5. Boris the Bewildered’s Portrait

This portrait is in the Third Floor corridor near the broken suits of armour.
To get his password you need to talk to someone who was at Hogwarts fifty
years ago. If you know your Hogwarts well enough you will remember that
Moaning Myrtle was killed at Hogwarts fifty years ago by a Basilisk. Go to her
bathroom and talk to her and she will tell you the password is
“Forget-me-never”.

6. Library Portrait

To get this password you need to bring him the headline from today’s Daily
Prophet because this is a staff passage and he won’t let you through any other
way. To get a copy of the Daily Prophet you need to go to the Great Hall and
walk to the far end of the Hall. Find the Headmaster’s Lectern in front of the
teacher’s table and first cast Depulso on it to see a quick cur scene of the
bird windows in the rafters. (You will also see the roof which is an unheard
of thing in Hogwarts.) When you have done that cast Wingardium Leviosa on the
lectern and you will see four owls fly down over the tables. One of them was
carrying the Daily Prophet. Run over and pick it up then go back to the
portrait in the Library and tell him the “news”. He will then tell you the
password is “No News Is Good News”.

7. Google Stump’s Portrait

You must talk to his portrait on a second floor landing on the Grand Staircase.
He will tell you to find a first year Ravenclaw student and ask them where
Rowena Ravenclaw came from. Head down to the Entrance Hall and you will find
one there. Ask them and they will tell you she came from the Glens. Go back to
Google and he will grant you access and tell you the password is
“Studious Success”.

8. Basil Von Fronsac’s Portrait

He can be found in the Viaduct Entrance to the right of the bottom of the
stairs. He will only tell you the password if you can get rid of anyone within
earshot. This is the easiest password to get. Pull out your wand and aim it at
everyone in the entrance so they run away. When you have cleared them out talk
to the portrait again and he will tell you the password is “Volo Futrus Unus”.

9. Dungeon’s Portrait

This portrait is the one you need to open so that Hannah Abbot will attend the
first DA meeting. He can be found up one flight of stairs in the Dungeon at
the base of the Grand Staircase. All you have to do is talk to him and he will
tell you the password is “Scurrilous Scoundrel”.

10. Herbology Portrait

This guy is apparently a bit fed up with looking at the portrait opposite him.
All it is is a picture of an eye but you need to cover it up for him to give
you the password. To do this you must repair the two broken suits of armour
either side of the picture. Use Reparo on them both and a banner will drop
down to cover the picture. When this is done talk to the Portrait and he will
tell you the password is “Flaming Earwigs”.
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:07

11. Slytherin Portrait

To find this one go all the way to the end of the Dungeon Corridor and talk to
her. She will tell you that she only lets in people with the password and only
Slytherins have the password. To get this password you will need your
invisibility cloak so go up to the dormitory and get it on. When you have it
go back down to the portrait and you will over hear a group of first year
Slytherins talking about using the passage so they aren’t late for their
potions lesson. Follow them down to the end of the corridor and they will use
the password. Now that you have over heard it you can now go back up and put
the invisibility cloak back then go and tell her the password is “Slytherins
Are Supreme”.

12. Crazy Portrait

This portrait is found on the seventh floor and he will ask you to find "him".
By this he means that you must find his "other" portrait. Go down to the fourth
floor and find him then cast Incendio on the cobwebs covering him up. Talk to
him and he will tell you that the password is "Three heads are better than
one."

--------------------
*5. House Ghost Cup*
--------------------

– Find all the house ghosts of Hogwarts 4/4
Throughout Hogwarts there are four places that have a portrait of each ghost.
This portrait is broken into four pieces and they are all lying on the floor.
You must use Wingardium Leviosa to pick up each piece and place it back on the
wall where there are four paler patches. When all four pieces are in place you
will have discovered that ghost and they will roam up and down the corridor
with the exception of Nick who will appear each time in the game when you
stand still too long and will remind you what you need to do at each stage in
the game.

5.1 Nearly Headless Nick - Gryffindor

The first ghost will actually come and talk to you during the game. This is
Nearly Headless Nick and he will appear when you leave the Room of
Requirements for the first time to go and find the other DA Members. If
however you would like to find him before that then his portrait can be found
on the third floor. You will see it as you come off the Suspended Bridge next
to the Exploding Snap Champion.

5.2 The Grey Lady – Ravenclaw

The portrait for the Grey Lady can be found right outside the Library on the
wall opposite.

5.3 The Fat Friar - Hufflepuff

You will find this portrait on the first floor near the Stone Bridge. If you
come from that direction move through the round part of the corridor and it is
a little way down the next stretch of corridor.

5.4 The Bloody Baron – Slytherin

This portrait is hidden deep in the Dungeons of Hogwarts. When you enter the
corridor, go through the first part into the second and there will be a small
room leading off from this part. The portrait for the Baron is in there.

-------------------
*6. Characters Cup*
-------------------

– Find all characters in the game. 58/58

At the point in the game when you first find the Room of Requirements you will
already have encountered 18/58 characters needed for this cup. There is no
real effort needed to get this one as you will find all the characters just by
playing the game and completing the tasks available. This cup however will not
be finished until the end of the game when you have fought Voldermort.

---------------------
*7. Grand Master Cup*
---------------------

– Beat all the wizard chess champions 3/3

For this cup there are three Chess Champions to be found and defeated around
Hogwarts. You will have to play them in a certain order as some will not play
you until you have defeated one of the others. They will all play the same
rules and they are standard to a game of chess.

I cannot really give you any tips on how to beat them all. There is however a
way around debating them fairly. I got stuck here myself as I am not a chess
player so I went looking through the forums on this site. I cannot remember
the name of the person who posted this suggestion (so I cannot give credit
unfortunately), but they said to find a site where you can play chess and
mimic the game.

To do this I used www.chess.com and set up a game against a computer player
with them playing as white. Every time they moved I copied it on the game then
when they in game player moved I copied that into the pc. With this method it
was easy to beat all three players every time. I just wish I could beat them
for real loll.

7.1 Start with the Gryffindor Champion who can be found in the Gryffindor
Common Room.

7.2 The second opponent you need to take on is the Slytherin Champion who can
be found in the Great Hall.

7.3 Finally, when you have defeated both of the other champions you may take
on the Ravenclaw Champion in the Library.

-----------------------
*8. Exploding Snap Cup*
-----------------------

– Beat all exploding snap champions 2/2

There are two Exploding Snap Champions around Hogwarts who must be beaten to
earn this cup. You will know you have found them as you will hear their cards
exploding nearby them. You will need to play two different styles of snap, one
for each champion, to defeat them both.

8.1 The Gryffindor Champion can be found on the Third Floor near the portrait
of Nearly Headless Nick. If you come from the Suspended Bridge end you will
see her as soon as you step into the corridor. She will play the Classic Rules
which means the cards will turn over one at a time. When two are turned one
after the other that match, press the square button to call snap. If you call
snap on a pair that don’t match they will explode reducing the amount of
matches you can make in a game. With each pair you match the speed at which
they turn will increase. You must find six or more matches to beat this
champion.

8.2 The Hufflepuff Champion can be found in the Fifth Floor corridor near the
Clock Tower. If you enter from the Clock Tower you will see her half way down
the passage. She will play the Patience Rules. This is played like a game of
pairs. The cards will be laid out in front of you face down and you turn two
at a time and try to find a match. When you have turned over though, you will
only have a short amount of time to find its match before the card explodes so
speed is a factor. Find five or more pairs and you will win.

------------------------
*9. Golden Gobstone Cup*
------------------------

– Beat all Gobstones champions 4/4

This is by far the worst part of this game. There are three styles for playing
Gobstones and two of them are easy enough but the third is awful! You need to
beat each Champion in three games following their rules.

9.1 Ravenclaw Champion – Clock Tower Courtyard – Jack Stone Rules

This game is easy enough and should not give you too many problems. Each
player has four Gobstones and the Jack Gobstone is placed in the middle of the
circle. The aim of the game is to have one of your Gobstones closest to the
Jack than any other at the end of the game. As your opponent goes first the
easiest thing to do is to try each time to knock his Gobstone away from the
Jack. As hitting his one will slow your Gobstone down it will usually stop
somewhere near the Jack. Beat him three times then you can move on.

9.2 Hufflepuff Champion – Entrance Courtyard – Traditional Rules

This variation of Gobstones is awful. It may take some getting used to as
precision is the key. The game begins with fifteen Gobstones in a circle in
the middle of the playing field. You and your opponent will take it in turns
to flick one of your Gobstones into the ring and try to knock one of the
golden Gobstones out of the ring. You each play with only one Gobstone each
and move it around the playing area each time you take a turn. If you knock a
golden Gobstone out and your Gobstone follows though, they golden one you
knocked out will go to your opponent. Persevere and try to be as accurate as
you can. That, coupled with the fact that the Hufflepuff Champion is prone to
making mistakes from time to time will help you win. Beat him three times.

9.3 Slytherin Champion – Paved Courtyard – Snake Pit Rules

Like the Jack Stone rules this one is easy and applies pretty much the same
playing theory. Instead of trying to get close to the Jack Stone, this time
you need to get as close as you can to the hole in the middle without actually
dropping down into it. I used the same method as I did for the Jack Stone
rules and each time it was my turn I knocked my opponent’s ball out of the
way. As theirs slowed mine down it was usually a fail safe way of preventing
mine from dropping into the snake pit. You each get four Gobstones and
whoever’s is the closest at then end wins.

9.4 Gryffindor Champion – Paved Courtyard – One of Each

When you have beaten all of the other three champions you can then challenge
the Gryffindor champion. You will need to beat her in one game of each of the
three rules. This means you need to beat her once playing the traditional
rules, once playing the jack stone rules and once playing the snake pit rules.
You can play her the same as you did the others using the same methods except
when playing the traditional rules. You go first and she does not make
mistakes like the Hufflepuff champion. To get a lead on her you will need to
do one of two things. On your first turn deliberately miss the ring of
Gobstones forcing her to break them up so you can be the first to get one out
of the circle or be flash and try to knock two out at once. This is highly
possible in your second move of the game. Aim for a group of two or more
Gobstones side by side and hit them hard. If you aim right and don’t leave the
circle you can get two out at once.

----------------------------
*10. Friend of the Year Cup*
----------------------------

– Find Luna’s lost belongings 5/5

When you have defeated Lord Voldermort at he end of the game, Luna will be
found in the Entrance Hall stood in front of the statue. Talk to her and she
will tell you that she has lost her stuff and needs to get them back. To get
this cup you need to find her missing belongings and give them back to her.

10.1 Great Hall – This can be found on the first table on the left as you
enter, about half way down.

10.2 Entrance Courtyard – Use the broom to sweep away the leaves on the right
hand side of the courtyard, (the side the boathouse is on) and you will find
one of her things under a pile of leaves.

10.3 Viaduct Entrance – Look on the floor next to the portrait.

10.4 Library – This is in plain sight on the end of the table.

10.5 Clock Tower Courtyard – As you come out of the portrait head straight
into the courtyard and you will see it lying on the ground in front of the
fountain.

------------------
*11. Smuggler Cup*
------------------

– Find Fred and George’s hidden parcels around Hogwarts 12/12

Dotted around Hogwarts Fred and George have hidden a dozen packages, none of
which they want to get into the hands of Filch or Umbridge. Find all twelve
and you will win this cup.

11.1 Stone Circle – Cast Depulso on the fern by the rock in the middle of the
Stone Circle.

11.2 Stone Circle – Cast Depulso on a fern that lays half way up the trail
leading to the Owelry.

11.3 Hagrid’s Hut – Cast Wingardium Leviosa on one of the pumpkins in the
patch and place it on top of Hagrid’s hut on the chimney. When it gets blown
off a package will drop out for you to pick up.

11.4 Hagrid’s Hut – Cast Depulso on one of the ferns behind Hagrid’s Hut.

11.5 Hagrid’s Hut – Cast Depulso on a second fern behind Hagrid’s Hut.

11.6 About halfway between Hagrid’s Hut and the Thestral clearing there is
another fern on the trail. Cast Depulso on it to get another package.

11.7 Hagrid’s Hut – Go to the Thestral clearing and cast Depulso on the fern
near the bottom on the hill.

11.8 Owelry – When you are helping Colin to mail the chocolates you need to
climb around the outside of the Owelry. When you do you can touch a few owls
but only one is needed for the cup.

11.9 Paved Courtyard – When you are gathering the DA you will need to help
Colin retrieve his camera from a high ledge. When you do this you will find a
package on the second ledge up.

11.10 Boathouse – At the bottom of the stairs leading from the Entrance
Courtyard, turn and walk to the right hand side of the screen to find a
package lying on the ground.

11.11 Boathouse - This one can be found lying on the ground halfway down the
trail that leads from the Boathouse to the Paved Courtyard.

11.12 Library – At the back of the first section to the Library is a large
cabinet. Cast Depulso on it to move it aside then collect the package from the
gap behind it.

-----------------------
*12. Secret Statue Cup*
-----------------------

– Find the secret wizard chess statues of Hogwarts. 12/12

There are twelve statues taken from Wizard chess and hidden around the school.
You will find them behind tapestries but not all the tapestries have a statue
behind them. Use Depulso to move the curtain and see if there is more than
just a wall behind it. If there is use Wingardium Leviosa to open the tapestry
and you will find your statues.

12.1 Fourth Floor – Coming from the Grand Staircase move down the corridor
until you come to some windows on your left. Halfway along the window section
there is a tapestry on the wall opposite. Cast Wingardium Leviosa to reveal
the chess statue behind it.

12.2 Second Floor – Near the Library the corridor bends twice. On one of those
bends is a tapestry hiding a statue.

12.3 Second Floor – Opposite the last tapestry is a spiral staircase. Go up it
and go through the door at the top. Opposite you as you come out is another
tapestry with another chess statue.

12. 4 Herbology – Coming from the second floor corridor turn into the corridor
at the bottom of the stairs and cast Wingardium Leviosa on the second tapestry
on the left.

12.5 First Floor – Coming from the Grand Staircase, go through the first
corridor and into the one beyond it. In here cast Wingardium Leviosa on the
first tapestry you come to on the left.

12.6 Second Floor – Coming from the Stone Bridge, cast Wingardium Leviosa on
the first tapestry on the left as you enter into the round part of the
corridor.

12.7 Second Floor – Follow the corridor round until you come to a section that
has a long stretch of carpet. Cast Wingardium Leviosa on the tapestry on the
left.

12.8 Second Floor – Turn the corner and cast Wingardium Leviosa on the next
tapestry on the left.

12.9 Go to the end of the corridor and cat Wingardium Leviosa on the last
tapestry on the right before you reach the stairs.

12. 10 Dungeons – Follow the corridor round until you are in the last room at
the end. Turn to the right as you enter and cast Incendio on the cobwebs to
reveal the statue.

12.11 Dungeon Corridor – As you enter turn to the right and cast Incendio on
the cobwebs concealing the statue.

12.12 Dungeon Corridor – Walk to the end of the corridor and cast Incendio on
the cobwebs there.
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:07

------------------------------------
*13. Famous Witches and Wizards Cup*
------------------------------------

– Find the hidden wizard plaques around Hogwarts. 15/15

Hidden around Hogwarts there are fifteen plaques. Some of them are hidden
behind stones on the wall and need you to cast Accio to remove the stones.
You can then use the square button to look at the plaque. The others will need
you to cast Incendio on the small candle below it before you can look at the
plaque.

13.1 Dungeons – As you enter go down the corridor a short way and you will see
the plaque. Cast Incendio to light the candle then press the square button to
examine the plaque.

13.2 Dungeons – Go into the next corridor and you will see the plaque at the
end near the room, with the Bloody Baron’s portrait in it. Light the candle
then examine the plaque.

13.3 First Floor – Enter from the Stone Bridge and follow the first corridor
to the end where you can turn left into another corridor. Before you turn into
the next one there are four bricks on the wall opposite you. They can be a bit
hard to see as it is dark. Reveal the plaque then examine it.

13.4 First Floor – Turn left into the next corridor and go to the end. Beside
the door to the Grand Staircase is another plaque, light it then examine it.

13.5 Second Floor – Enter the corridor from the Transfiguration Courtyard and
turn to the right as soon as you enter. On the wall are four pale bricks, cast
Accio on them then examine the plaque.

13.6 Second Floor - Follow the corridor and turn right at the junction. At the
next turn you will see the plaque beside the door to Myrtle’s Bathroom. Light
the candle and examine the plaque.

13.7 Herbology – Near the portrait you can use as a short cut there, there is
a plaque you can light then examine.

13.8 Herbology – On the wall opposite the last one there are four pale bricks.
Move them with Accio then examine the plaque beneath it.

13.9 Second Floor – Stand with your back to the Library and look on the wall
to the left. On that wall there are four pale bricks. Move them then examine
the plaque.

13.10 Second Floor – Continue down the corridor and turn left at the portrait.
On your left is another plaque, light it then examine it.

13.11 Third Floor – Enter from the Grand Staircase and go through the round
room into the corridor. Halfway down the corridor you will see the plaque on
the right. Light it then examine it.

13.12 Fourth Floor – Enter from the Grand Staircase and look closely at the
wall on the left as soon as you enter the corridor. Cast Accio on the four
pale bricks then examine the plaque.

13.13 Fifth Floor – Enter from the Grand Staircase and go through the round
room. Step through the arch into the next corridor and turn to your right.
Beside the arch you just came through are four pale bricks. Move them and
examine the plaque underneath.

13.14 Fifth Floor - Move further down the corridor turn round the corner. You
can find the plaque between to suits of armour. Light it then examine it.

13.15 Fifth Floor – Go through the arch at the end of the corridor and turn to
face the wall on your right. Cats Accio on the bricks and examine the plaque.

----------------------
*14. Nature Trail Cup*
----------------------

- Find all the rare creature tracks hidden in Hogwarts 3/3

These tracks can all be found around Hagrid’s Hut.

14.1 The first set of tracks belong to a Hippogriff and can be found at the
end of the low wall that runs along side the pumpkin patch.

14.2 The second ones belong to Fang and are at the start of the trail leading
from the hut to the Thestral clearing.

14.3 The last set are Thestral tracks and can be found half way down the
trail from the hut to the Thestral clearing.

------------------
*15. Explorer Cup*
------------------

- Find all known areas of Hogwarts 100%

This one is awarded to you once you have been in every room or area within
Hogwarts grounds. If you have not gotten this cup by the end of the game,
(which I know could surely not happen), then you need to look at your
Marauder’s Map and visit each room on the list to the left of the main map
page.

----------------------
*16. Architecture Cup*
----------------------

- Uncover all the hidden Hogwarts symbols. 12/12

These are found in groups of four, one for each house of Hogwarts. They are
found in three different locations.

16.1 Entrance Courtyard – In this courtyard there are four piles of dead
leaves. Beside one of the piles is a broom. Use Wingardium Leviosa to pick the
broom up and sweep up the piles of leaves in each corner until you have
uncovered all four insignia. You can if you like put a bench with the matching
Insignia on each symbol but it is not a requirement for the cup.

16.2 Paved Courtyard – Repair the broken stairs in the corner and go up onto
the balcony. Up here there are four broken statues. Repair each one with
Reparo to reveal four more Insignia. Again you can place the benches on the
matching symbol but you do not need to.

16.3 Transfiguration Courtyard – For the last four you need to cast Wingardium
Leviosa on the globe sculpture in the middle of the courtyard. This will light
up eight shields on the floor. Around the edge of the courtyard there are
eight benches which will now have a different coloured shield on each one.
Move each bench onto one of the coloured shields around the sculpture so the
shields match. When all eight shields match you will have found all of the
Insignia needed for this cup.

---------------------------------------
*17. Defence Against The Dark Arts Cup*
---------------------------------------

- Cast all defensive spells in a single encounter. 6/6

For this cup you do not have to get into six different wizard duels. Each
person you duel with counts towards this cup so you will have plenty of
opportunities to earn it. Keep checking though as plentiful as they are, the
opportunities are limited.

----------------------
*18. School Pride Cup*
----------------------

- Complete all Hogwarts Chores 66/66

Around Hogwarts there are things you can do to tidy up the school such as cast
Reparo on broken items or straighten up the suits of armour. Completing all
these chores to smarten the place up will earn you this cup. I have listed all
the shores below.

18.1 Seventh Floor

Cast Reparo on the four broken pots in the corners of this floor. 4/66

18.2 Gryffindor Boys Dormitory

Cast Depulso on four of the beds to make them tidy. 8/66

18.3 Fifth Floor

Cast Depulso on four rugs to shake the dust out of them. 12/66
Cast Depulso on two suits of armour enough times to make them stand up
straight. (Three times on the first one and four times on the fourth one
down.) 14/66
Cast Reparo on the broken suit of armour. 15/66

18.4 Fourth Floor

Cast Depulso on the first suit of armour three times. 16/66
Cast Reparo on two broken pots. 18/66
Cast Depulso on the two rugs up the stairs. 20/66

18.5 Hospital Wing

Use Depulso one five untidy beds to make them straight. 25/66

18.6 Third Floor

Cast Depulso on the first three suits of armour in the corridor. 28/66
Cast Reparo on the suit of armour at the top of the stairs and the one at the
bottom of the stairs. 30/66
Cast Reparo on the broken pot at the bottom of the stairs. 31/66
Cast Depulso twice on the last suit of armour. 32/66

18.7 Defence Against The Dark Arts

Use Wingardium Leviosa on the mop at the top of the stairs and move the mop
down to the statue at the bottom. Use the mop to clean up the two dusty
patches on the floor beside the statue. 34/66


18.8 Herbology

Cast Reparo on the two broken suits of armour outside the greenhouses. 36/66

18.9 Second Floor

Cast Reparo on two broken pots Near the Viaduct Entrance. 38/66
Cat Depulso on the rug near the Transfiguration Courtyard. 30/66
Cast Depulso on the two rugs near the Library. 41/66
Cast Reparo on the broken pot near the portrait. 42/66

18.10 Entrance Hall

Open the door to the left of the entrance leading to the courtyard and cast
Wingardium Leviosa on the mop. Move the mop out and clean the four dusty
patches that are on the ground near the statue. 46/66

18.11 Entrance Courtyard

Cast Wingardium Leviosa on the broom near a pile of leaves then move the
broom over the piles of leaves until you have found four Hogrwarts symbols,
one in each corner of the courtyard. 50/66

18.12 First Floor

Use Reparo to mend three broken pots along the corridor. 53/66

18.13 Viaduct Entrance

Cast Reparo on the four broken pots in the corners. 57/66
Use Wingardium Leviosa on the mop near the bucket and clean the three
dusty patches near the entrance. 60/66

18.14 Dungeons

Cast Reparo on the broken suit of armour in the second corridor. 61/66
Cast Depulso to straighten up five suits of armour in the last corridor.66/66

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 5 100% Rom Completion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Below I have listed each room and included a list on how to get 100% in each
one. You will also notice after each job I will include how mand Dixcovery
Points you get for each action.

-----------
*Boathouse*
-----------

% ACTION
4 Near the bottom of the stairs leading down from the Entrance Courtyard
there will be a gull sitting on the wall. Walk near it and it will fly
away. 10DP
49 Light the twenty two torches on the stairs from the Entrance Courtyard
using Incendio. 110DP
53 At the bottom of the stairs, move to the right hand side of the screen
to collect one of Fred and George’s packages. 10DP
61 In front of the Boathouse on the right hand side there are two sea
gulls perched on posts. Walk over and touch them both. 30DP
65 Light the two torches that are either side of the Boathouse entrance
and you will get a short cut scene of all the torches you lit coming
down the stairs. 20DP
69 To the right of the portrait inside the Boathouse there is a chain on
the wall. Walk over and pres the square button in front of it for a
mention of the Durmstrang ship that moored on the lake during the
Triwizard Tournament. 10DP
92 On the left hand side of the Boathouse entrance there are three more
sea gulls. Use Wingardium Leviosa on the sack on the floor and feed a
treat to each of the birds. 40DP
96 From the left side of the Boathouse there is a trail that leads up to
the Paved Courtyard. Follow that trail and about half way round you
will find one of Fred and George’s packages. 10DP
100 Keep following that trail round until you can see the arch that leads
into the Paved Courtyard. Use Incendio to light the torches either
side of that arch. 10DP

--------
*Charms*
--------

There is nothing to find here.

-------------
*Clock Tower*
-------------

% ACTION
38 Start at the top of the Clock Tower, coming from the fifth floor. Walk
to the left of the clock and cast either Accio or Depulso (your choice)
on the small bells hanging in the frame. This will result in a small
cut scene of the larger bells playing Harry Potter’s theme. 50DP
53 Go all the way down to the bottom of the tower and stand looking at
the portrait. To the left of it you will see four paler bricks in the
wall. Cast Accio on them then press the square button to examine the
Slytherin sign. 25DP
69 Repeat the same thing for the next set of pale bricks along the wall
and look at the Ravenclaw sign. 25DP
84 Repeat this again to see the Gryffindor sign. 25DP
100 Finally repeat this to see the Hufflepuff sign and to see all their
colours hanging down. 25DP
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:08

-----------------------
*Clock Tower Courtyard*
-----------------------

% ACTION
15 Use Reparo on the four statues around the fountain in the middle of
the courtyard to put them back together and the water will start in
the fountain again. 55DP
91 Use Wingardium Leviosa to move five pears from the floor or the tree
into the bucket nearby. 25DP
100 Beat the Ravenclaw Gobstone Champion three times playing the Jack
Stone rules. 25DP

----------------
*Covered Bridge*
----------------

There is nothing to be discovered here.

-------------------------------
*Defence Against The Dark Arts*
-------------------------------

% ACTION
3 Starting at the bottom of the stairs as you come from the Suspended
Bridge, press the square button when stood in front of the large
statue the holds the entrance to the secret passage to Honeydukes
shop in Hogsmead. 10DP
6 Halfway up the stairs cast Incendio on the talking gargoyle. 5DP
11 At the top of the stairs use Wingardium Leviosa on the mop and throw
it down the stairs. Keep casting on it until you have moved it all the
way down to the statue at the bottom. When it is down cast the spell
again and hover the mop over the two dusty patched on the floor until
it has cleaned them both up. 20DP
14 Go back upstairs and enter the classroom. At the back against the
right hand wall you will see a large cabinet. Cast Depulso on it to
move it over then press the square button when close enough to look at
the space behind it that you revealed. Ah, Gilderoy Lockheart. Harry
even misses him compared to Umbridge. 10DP
17 Cast Depulso on the large projector in the middle of the room to start
it up. 10DP
20 Cast Wingardium Leviosa on the second desk from the back in the right
hand row to release a Pixie. Another reminder of Gilderoy
Lockheart. 10DP
48 Now cast Wingardium Leviosa on all the desk in the right hand row so
the lids on all four desks are raised. Stand at the front of the class
and cast Depulso on the first desk. If you have done it right all the
lids will close like a house of cards. 25DP
83 Do the same for the desks in the left hand row but bear in mind, there
are five desks in this row so be sure to lift the lids on all of
them. 25DP
90 Stand in front of the blackboard and press the square button to start
the chalk writing on it. 25DP
97 Cast Accio on the blackboard then press the square button again so the
chalk writes on the other side of the board. 25DP
100 Cast Incendio on the furnace at the back of the class near the stairs
to Umbridge’s office. 10DP

------------
*Divination*
------------

There is nothing to find here.

------------------
*Dungeon Corridor*
------------------

% ACTION
50 As soon as you enter the corridor turn to your right and cast Incendio
on the cobwebs that are covering the chess statue. 10DP
100 Walk to the other end of the corridor and do the same for the cobwebs
there to find another chess statue. 10DP

----------
*Dungeons*
----------

% ACTION
4 As you enter the corridor, walk half way down and cast Incendio on the
plaque then press the square button to examine it. 10DP
8 Go through to the next part of the corridor and turn right. Use Reparo
on the broken suit of armour in front of you. 10DP
45 Turn around so you are looking up the corridor again and go through
the door at the end in front of you. All there is in this tiny room
are the four pieces of portrait on the floor. Use Wingardium Leviosa
to put them back on the wall and reveal the Bloody Baron, Slytherin’s
House Ghost. 25DP
49 Go back to the previous corridor and turn left as you enter. Cast
Incendio on the candle in front of the plaque then press the square
button to examine it. 10DP
53 Go through the arch beside the plaque and turn right as you enter.
Cast Incendio on the cobwebs to reveal a chess statue. 10DP
62 Turn around and you will see a curved room with many suits of armour.
Starting on the left hit the armour four times with Depulso. 25DP
72 Use Depulso twice on the next suit of armour. 25DP
81 Use Depulso twice on the third suit of armour. 25DP
91 Skip the next suit of armour and use Depulso four times on the fifth
one. 25DP
100 Finally cast Depulso four times on the last suit of armour. 25DP

---------------
*Entrance Hall*
---------------

% ACTION
100 Open the door to the left of the main entrance and you will find a
mop. Use Wingardium Leviosa on it to move it out and clean the four
dusty patches at the base of the statue by hovering over each one.
When all four are clean you will get a cut scene of the statue and
some history from Hermione. 45DP

--------------------
*Entrance Courtyard*
--------------------

% ACTION
1 Beat the Hufflepuff Gobstone Champion three times, playing the
Traditional rules. 5DP
5 Cast Wingardium Leviosa twice on the wheelbarrow next to the entrance
to place the wood in the torches. 20DP
13 As you come out of the entrance hall turn to the left and you will see
a pile of leaves with a broom beside it. Use Wingardium Leviosa to
hover the broom over the four piles of leaves in each corner of the
courtyard. This will uncover four hidden Hogwarts Insignia. 55
96 At the far end of the courtyard there are four benches that will glow
with a different colour shield after you have swept the leaves. Move
each bench with Wingardium Leviosa onto the right coloured Insignia on
the floor. 100DP
98 There is a path that leads around the outside of the courtyard. The
arch that divides the courtyard and the path has two small pillars
either side. Cast Incendio on them both to light them. 10DP
100 Now go to the other arch dividing the path and the courtyard and light
the two pillars there with Incendio. 10DP

-------------
*Fifth Floor*
-------------

% ACTION
15 Starting from the Grand Staircase go through the round room and into
the corridor beyond it. Cast Depulso on the two rugs on the floor in
front of you. 20DP
33 Cast Depulso on the first suit of armour three times. 25DP
41 Use Reparo to fix the broken suit of armour. 10DP
56 Continue down the corridor and turn the corner then cast Depulso on
the two rugs there to shake them out. 20DP
63 Between the two rugs there is plaque. Cast Incendio on it then press
the square button to examine it. 10DP
81 Cast Depulso on the fourth suit of armour four times. 25DP
89 Go through the little arch at the end of the end of the corridor and
turn to your right. On the wall there are four paler bricks. Cast
Accio on them then press the square button to examine. 10DP
93 Turn into the next corridor and beat the Hufflepuff Exploding Snap
Champion. 5DP
100 Go back to the first suit of armour and face the arch leading to the
round room at the beginning. Beside the arch you will see four pale
bricks. Cast Accio on them then press he square button to examine the
plaque. 10DP

-------------
*First Floor*
-------------

% ACTION
6 Enter the corridor from the Grand Staircase and turn right as soon as
you enter. Cast Incendio on the candle then press the square button to
examine the plaque. 10DP
11 Cast Reparo on the broken pot to the left of the entrance. 10DP
14 A little further along the wall there is a lamp that needs lighting.
Use Incendio on it. 5DP
19 Further up use Reparo on the broken pot there. 10DP
22 Light another lamp further along using Incendio. 5DP
28 Move along again and use Reparo on the broken pot there. 10DP
33 Go through the little arch at the end of the corridor then turn to
your left. On the wall are four pale bricks. Cast Accio on them then
press the square button to examine the plaque. 10DP
39 Go down the corridor until you come to a tapestry on your left. Cast
Wingardium Leviosa on it to reveal a hidden chess statue. 10DP
44 Move down the corridor until you reach the four portrait pieces on the
floor. As you move down this bit of corridor light two lamps on the
wall using Incendio. 10DP
100 Cast Wingardium Leviosa on each piece of portrait and put them on the
wall to reveal the Fat Friar. Hufflepuff’s House Ghosts. 25DP

--------------
*Fourth Floor*
--------------

% ACTION
20 Starting from the Grand Staircase hit the suit of armour with Depulso
three times as you enter the corridor. 25DP
36 Move down the corridor until you reach the windows. Turn to your
right and you will see a broken pot. Use Reparo on it the cast
Wingardium Leviosa to release a chocolate frog. (Sometimes you need to
cast again after the frog has come out as you don’t always get
credited with points the first time). 20DP
44 Move down the corridor until you reach the half way point for the
windows. Turn to your left and cast Wingardium Leviosa on the tapestry
to reveal a hidden chess statue. 10DP
52 Move to the end of the windows and cast Reparo on the broken pot. 10DP
68 Go up the stairs and turn right then cast Depulso on both the rugs to
shake them out. 20DP
76 Between the two rugs there is an arch leading to a balcony. Go through
there and move to the left of the screen to find one of the talking
gargoyles. Cast Incendio on it. 5DP
92 Go back into the corridor and go through the door at the end and up
the spiral staircase. Cast Incendio to light the four lamps at the
top. 20DP
100 Sorry I missed something the first time round. Go all the way back to
the door that leads to the Grand Staircase and find four pale bricks
on the wall near the door. Cast Accio on them then press the square
button to examine the plaque. 10DP

-----------------
*Grand Staircase*
-----------------

Nothing to discover here.

------------
*Great Hall*
------------

% ACTION
11 Beat the Slytherin Chess Champion on the table near the teacher’s
table. 10DP
21 To the right of the teacher’s table there are four different coloured
tubes on the wall, each representing one of the houses. Cast Depulso
on any one of the tubes to set out their house colours in the hall. It
doesn’t matter which house you choose nor do you get anything extra
for hitting all four. 10DP
32 Cast Depulso on the headmaster’s podium in front of the teachers
table. 10DP
42 Cast Incendio on the headmaster’s podium to bring out all the floating
candles in the Great Hall. 10DP
53 Stand with your back to the teacher’s table and cast Wingardium
Leviosa on the table to your left (not the one closest to the
wall) 10DP
58 Walk down to the next set of tables and cast Wingardium Leviosa on the
one on the right, (again, not the one near the wall). 5DP
89 Walk to the third set of tables closest to the door and cast Wingardium
Leviosa on the two tables closest to the outer walls. 30DP
100 Go to the fireplace in the middle of the hall and cast Accio on the
little chain hanging down in the top left corner of the fire. This
will light all the torches around the room. 10DP
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:08

---------------------------
*Gryffindor Boys Dormitory*
---------------------------

% ACTION
10 Starting on the left as you enter, press the square button when stood
in front of the cabinet on Harry’s right. This will make Harry look at
Neville’s book. 10DP
20 On the bed next tot the cabinet press the square button to look at
Neville’s toad Trevor. 10DP
30 Cast Depulso on Harry’s bed (next to Neville’s) to tidy up the bed
sheets. 10DP
40 Examine Dean’s bed (next to Harry’s) for a comment about his West Ham
posters. 10DP
50 Now cast Depulso to make Dean’s bed. 5DP
60 Cast Depulso on the bed beside Dean’s to make that one too. 5DP
70 Go round the bed you just made and look at Ron’s trunk near the window
by using the square button. 10DP
80 On the next bed, stand at the foot of it and press the square button
to examine the trunk underneath. 10DP
90 Now cast Depulso on the bed to tidy it up. 25DP
100 Finally, cast Incendio on the furnace in the middle of the room to
light the fire and warm the room. 10DP

------------------------
*Gryffindor Common Room*
------------------------

% ACTION
1 Cast Accio on the notice board to flip it over. 10DP
5 Cast Accio on the notice board again to flip it back to the black
board side then stand in front of it and press the square button to
start some chalk writing on it. 25DP
6 Use Accio on the books on the table next to the Gryffindor Chess
Champion. 10DP
7 Beat the Gryffindor Chess Champion. 5DP
8 Stand in front of the portrait to the right of the Chess Champion and
press the square button to talk to the portrait. 10DP
10 Talk to the next portrait along the wall by using the square
button. 10DP
15 Cast Accio on the four yellow books on the small bookshelf under these
portraits. 10DP
17 Cast Accio on the large cabinet to the right of the stairs leading to
the dormitories. 10DP
18 Stand on the table beside the large cabinet and talk to the portrait
hung above it. 10DP
19 Cast Wingardium Leviosa on the pile of logs in the basket beside the
fire. 10DP
33 When you can hear someone calling you and asking to talk to you, use
Wingardium Leviosa on the large empty armchair beside the fireplace
to move it out of the way. Now use Wingardium Leviosa to move the
large table that you stood on, into the place where the armchair was.
You can now stand on the table and talk to the Quidditch portrait. He
asks you to find his snitch which you can do so in the portrait on the
left of the dormitory stairs. Just walk over to it and press the
square button. 100DP
37 The Quidditch player will release a snitch into the room. Press the
square button when it is near you to catch it. 25DP
97 Go back to the books on the small bookcase below the portraits and
cast Accio on them again. When they are in the air or as they leave
the shelf cast Incendio on each of them. 110DP
99 Cast Wingardium Leviosa on the notice board. 10DP
100 Cast Depulso on the large cabinet to the right of the stairs to
straighten it up again. 10DP

--------------
*Hagrid’s Hut*
--------------

% ACTION
14 Scare off the three frogs on the path between Hagrid’s Hut and the
Thestral clearing. 50DP
39 Cast Wingardium Leviosa on one of the pumpkins in Hargrid’s pumpkin
patch and lift it into the air and place it in Hagrid’s chimney. When
it explodes you will get some points and one of Fred and George’s
packages will be released. 10DP
43 Walk over and pick up the package. (If it gets stuck in the air as it
has done with me use Accio to collect it) 10DP
54 On the wall to the right of Hagrid’s Hut there are three crows. Walk
over and touch each one. 40DP
57 At the end of the wall there are some Hippogriff prints. Stand over
them and press the square button. 10DP
61 Underneath one of the pumpkins in the patch there is a bone for Fang.
Pick it up using Wingardium Leviosa and float it into the hut through
the open window. 10DP
64 Cast Accio on the front door to Hagrid’s Hut. 10DP
71 At the back of the hut there are five ferns, cast Depulso on them and
two of them will reveal a package from Fred and George. 20DP
86 Near Hagrid’s hut there is a watering can. Pick it up using Wingardium
Leviosa and move it around the area at the back of the hut. There are
four plants that you can water and grow. I had trouble finding them as
I could not see them before they grew but I knew I was watering the
right spot when the can tipped and starting pouring water. When this
happens, stay in that spot until the plant grows. 45DP
93 On the path between Hagrid’s hut and the Thestral clearing there are
two more sets of tracks. Press the square button when stood over them
to get the points. 20DP
96 On the same path there is another fern you can use Depulso on to
reveal another package from Fred and George. 10DP
100 At the bottom of the hill in the Thestral clearing there is another
fern. Use Depulso to get the package from it. 10DP

-----------
*Herbology*
-----------

% ACTION
6 Enter the greenhouses and turn left. In this one you should see
Professor Sprout and in front of her is a root wiggling about. Walk
over to it and press the square button to pick it up. 10DP
17 Use Reparo on the two broken suits of armour outside the greenhouses
to hide the painting of the eye. 20DP
22 As you enter the greenhouse area turn right and enter that greenhouse.
On the table is a jar, walk towards it and press the square button to
examine it. 10DP
72 At the other end of the table are a watering can and a pot of earth.
First you need to pick up the earth with Wingardium Leviosa and pour
soil into each pot on the table. This can be tricky as you will not
know you are filling them up unless you stand close enough to see the
pot. When you have all four pots full use the watering can to water
each one and you will grow four Bubotubers. 45DP
78 Leave the greenhouse area and go to the last suit of armour in the
corridor. Beside it is a plaque. Light the candle with Incendio then
press the square button to examine it. 10DP
83 Opposite the place there are four pale bricks on the wall. Cast Accio
on them then press the square button to examine. 10DP
89 Turn the corner and cast Wingardium Leviosa on the second tapestry on
the right to reveal a hidden chess statue. 10DP
94 Go back to the greenhouse area and stop as soon as you enter. In front
of you near the ceiling there is a small pull cord, cast Accio on
it. 10DP
100 Turn into the right hand greenhouse again and put on a pair of
earmuffs. While wearing these you can approach the door at the end and
cast Accio on it. 10DP
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:08

---------------
*Hospital Wing*
---------------

% ACTION
46 Cast Accio on the six sliding screens used to separate the beds. 55DP
95 Cast Depulso on the five beds that aren’t made to tidy them up. 50DP
100 Cast Incendio on the furnace at the end of the ward to light the
fire. 10DP

---------
*Library*
---------

% ACTION
22 Cast Wingardium Leviosa on the two quills sitting in the ink well on
the middle table. 10DP
44 At the back of the first section of the Library there is a large
cabinet. Move it aside using Depulso then pick up the package from
Fred and George that was behind it. 10DP
100 Beat the Ravenclaw Chess Champion. 25DP

-------------------
*Myrtle’s Bathroom*
-------------------

% ACTION
3 Walk forward and press the square button on the sinks to reveal the
entrance to the Chamber of Secrets. 10DP
22 Light the twelve lamps that are all around the bathroom. 60DP
61 Stand with your back to the sinks and cast Depulso on all the cubicle
doors on the left hand row to open them. When they are all open cast
Accio on the door closest to the sinks to make them all close
again. 25DP
100 Now repeat the process for the cubicles on the right hand side. 25DP

--------
*Owelry*
--------

% ACTION
13 While you are helping Colin break into the Owelry you will come across
an owl on the first ledge. Touch it and make it fly away. 10DP
25 When you have got the first bird, go down to the second ledge and go
right to touch another owl. 5DP
38 When you start to escape the Owelry to avoid Filch climb out of the
top window and move down to the ledge below. Sidle left and touch the
owl there. 5DP
50 Move down to the second ledge and this time move right for an owl.
Touch him for some discovery points and he will also drop one of Fred
and George’s packages down to the ground for you. 5DP
63 Go back and move down to the third ledge and touch the owl there. 25DP
68 When you get to the bottom pick up Fred and George’s package. 10DP
95 Near where the package fell you will see two owls on the wall and a
third on a perch. Use Wingardium Leviosa on the sack on the floor to
lift out a treat and give it to one of the owls. Lift out a treat for
each of the other two as well and feed all three. 40DP
100 I missed this the first time so had to go back and do it. Sorry if you
have to go all the way back to do this. When you have climbed out of
the top window of the Owelry, instead of going down, climb all the way
to the top and step out onto the ledge for a quick cut scene. 110DP
-----------------
*Paved Courtyard*
-----------------

% ACTION
2 When you are gathering the DA for their first meeting you will need to
retrieve Colin’s Camera from up on a ledge. While you do that you will
walk across a ledge with one of Fred and George’s packages on. 10DP
3 Use Incendio to light the two torches either side of the entrance
leading to the boathouse. 10DP
10 Go up the stairs you repaired earlier in the game and cast Reparo on
the four broken statues up there to reveal four hidden Hogwarts
Insignia. 45DP
13 Cast Incendio on the four torches scattered between the statues to
light them all. 30DP
15 At the end of the balcony cast Incendio on the gargoyle you found
earlier for Dean. 25DP
80 Around the edge of the courtyard are four benches, each now has a
different coloured badge under it. Use Wingardium Leviosa on each
bench and place it over the insignia that has the same coloured
badge. 100DP
82 Go back up the stairs and climb the drain pipe you fixed when getting
the portable swamp down. When you reach the ledge above sidle all the
way to the left until you reach a stone ridge that you can use to go
up or climb across to the next ledge. Go up the stone ridge and onto
the roof then follow it round until you find some broken roof tiles.
Press the square button when looking at them. 10DP
84 Beat the Slytherin Gobstone Champion three times playing the Snake Pit
rules. 10DP
100 Beat the Gryffindor Gobstone Champion three times in one game of each
of the three rules. 100DP

---------
*Potions*
---------

% ACTION
100 Walk into the classroom and stand in the middle and turn to face the
door. On the table in front of you is a rack holding five green test
tubes. Cast the following spells on it so that one of the five test
tubes will jump up with each one you cast. When all five spells have
made a tube jump you will get your points. Cast Accio, Depulso,
Incendio, Wingardium Leviosa and Reparo on them. 10DP


--------------------
*Prefect’s Bathroom*
--------------------

% ACTION
22 Cast Accio on the bottom of the bath tub to fill it with water. 10DP
44 Turn around and cast Depulso on the middle cubicle door to flood the
water and release the Triwizard egg. 10DP
100 Cast Wingardium Leviosa on the egg and lift it up and into the bath
water. 25DP

-----------------
*Room Of Rewards*
-----------------

There is nothing to find here.

--------------
*Second Floor*
--------------

% ACTION
3 Starting from the Viaduct Entrance cast Wingardium Leviosa on the
tapestry on the left as soon as you enter the corridor. This will
reveal a hidden chess statue. 10DP
6 Continue down the corridor a small way and do the same for the next
tapestry on your right to reveal another statue. 10DP
13 Walk down the corridor until it turns a corner and just before you
turn it you will see a broken pot in the corner. Use Reparo to mend it
then cast Wingardium Leviosa on it to release a chocolate frog. 20DP
16 Turn the corner and cast Wingardium Leviosa on the next tapestry on
your right to reveal yet another chess statue. 10DP
22 Enter the next part of the corridor and walk forwards until about half
way down where you will see a broken pot at the T-junction in this
corridor. Use Reparo to mend it then use Wingardium Leviosa twice to
release two more frogs. 20DP
25 Also at the T-junction you will notice a lamp that has not been lit.
Light it with Incendio then walk down the corridor a little further to
light another one. 10DP
29 Go back to the T-junction and cast Depulso on the rug that leads to
the other part of this corridor. 10DP
32 Continue down past the rug and go down the small set of stairs at the
end. Just in front of the door on the left hand wall you will see four
pale bricks. Cast Accio on them to reveal a plaque then press the
square button to examine it. 10DP
33 Go back to the T-junction and back to the lamp you last lit. Slightly
further down, just before you reach the door at the end is a third
lamp that needs lighting. 5DP
37 To the left of the door in front of you is a plaque. Cast Incendio to
light the candle in front of it then press the square button to
examine it. 10DP
40 Turn the corner and head down the corridor and light two more lamps as
you go with Incendio. 10DP
43 At the end of the corridor turn and look back the way you came. Either
side of the corridor are two small pillars. Use Incendio on them to
light the flames within. 10DP
46 To the left of these pillars is another tapestry. Use Wingardium
Leviosa on it to reveal another chess statue. 10DP
-------------------------------------------------------------------------------
This floor is unique in that it is split into two parts. For the rest of this
floor you will need to head to the library and star from there.
-------------------------------------------------------------------------------
49 Stand with your back to the Library and look to your left. On the wall
you will see four paler bricks. Use Accio to move them and reveal a
plaque then walk up to it and press the square button to examine
it. 10DP
81 Standing again with your back to the Library, you will see four paler
patches on the wall in front of you. On the floor there are four parts
to one portrait. Cast Wingardium Leviosa on each piece of the portrait
and place it back on the wall to reveal the Grey Lady, Ravenclaw’s
House Ghost. 25DP
87 Turn and face down the corridor then use Depulso on both of the rugs
in front of you to shake them out. 20DP
90 Walk to the portrait at the turn of the corridor and cast Reparo on
the broken pot in the corner. 10DP
94 Turn left to face the next part of the corridor and cast Incendio on
the plaque on the left hand wall. Now press the square button to
examine it. 10DP
97 Cast Wingardium Leviosa on the tapestry that is next to the plaque to
reveal a hidden chess statue. 10DP
100 Finally turn right and go up the spiral staircase at the end of the
corridor. Go through the door at the top and cast Wingardium Leviosa
on the tapestry in front of you to reveal another chess statue. 10DP

---------------
*Seventh Floor*
---------------

% ACTION
25 Follow the corridor round until you come to a point where it splits
off into two directions. At this point there is a broken pot, use
Reparo to fix it. 10DP
50 From here continue in the direction you were heading right to the end
where it turns a corner. Here you can use Reparo on another broken
pot. 10DP
75 Turn the corner and walk all the way to the end and down the steps to
fix another pot. 10DP
100 Turn around this corner and go up some more steps and fix a final pot
up here. 10DP
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Re: The Order of the Phoenix

Post by Elwa on 6th May 2009, 20:09

--------------
*Stone Bridge*
--------------

% ACTION
67 Light the four torches hanging at either end of the bridge and you
will be shown a cut scene of some stone work you can use to climb down
on. 20DP
100 Go to the left hand side of the bridge and climb up onto the wall
furthest from you. From there you can grab onto a stone ridge and use
it to climb down to a ledge below. When you reach the ledge sidle
along it to the right and use another stone ridge to move down
further. When you reach the lower ledge step off to the left and move
a couple of paces until a swarm of bats flies past you. 10DP

--------------
*Stone Circle*
--------------

% ACTION
3 As you come from the Covered Bridge turn around and fact the bridge.
Use Incendio to light the torch beside the arch. 5DP
10 In the middle of the circle there is a fern by a rock. Cast Depulso
on it then pick up the package from Fred and George when it is
revealed. 10DP
42 There are two crows sitting on top of two of the stones in the circle.
Walk over to both stones and make them fly away. 15DP
48 Walk to the rock that was between the two with birds on and press the
square button while facing it. 10DP
55 Move half way up the trail leading to the Owelry and cast Depulso on
the fern there then pick up Fred and George’s package as it comes
out. 10DP
87 On the path to Hagrid’s hut there are two more crows sitting on posts.
Touch them both to make them fly away. 30DP
100 Face the entrance to the Covered Bridge and look at the first stone on
the right of the entrance. You can use Wingardium Leviosa on that
large Stone and move it in front of the larger stone next to it. When
it is in place stand on it and you will get a cut scene about
Hagrid. 10DP

------------------
*Suspended Bridge*
------------------

% ACTION
71 On the left hand end of the bridge there are three crows roosting on
the ropes, two up high and one down low. Walk towards them and each
one will fly away. 40DP
81 Staying at this end of the bridge there is a broken drain pipe. Use
Reparo on it then climb up it a little way for a cut scene of the
Owelry off in the distance. 10DP
100 At both ends of the bridge there are two torches. Light all four with
Incendio. 20DP

-------------
*Third Floor*
-------------

% ACTION
10 From the Grand Staircase go through the round room and into the
corridor beyond it. As you enter, cast Depulso three times on the suit
of armour on your left. 25DP
20 Move further down the corridor and cast Depulso twice on the next suit
of armour. 25DP
31 Go further down again and use Depulso four times on the third suit of
armour and you will get a cut scene of all three of them standing up
nicely. 25DP
35 On the wall opposite the third suit of armour there is a plaque. Use
Incendio to light the candle then press the square button to examine
it. 10DP
39 Go through the arch at the end and at the top of the stairs use Reparo
on the broken suit of armour. 10DP
43 Go to the bottom of the stairs and use Reparo to mend the broken pot
in the corner. 10DP
47 Cast Reparo on the broken suit of armour that was beside the broken
pot. 10DP
57 Cast Depulso on the second suit of armour twice to make it stand up
straight. 25DP
98 Use Wingardium Leviosa on the four pieces of portrait on the floor and
put them back on the wall where the four paler patches are. This will
show you a portrait of Nearly Headless Nick. 25DP
100 Beat the Gryffindor Exploding Snap Champion. 5DP

-----------------
*Transfiguration*
-----------------

There is nothing to find here.

---------------------------
*Transfiguration Courtyard*
---------------------------

% ACTION
1 Cast Incendio on the talking gargoyle under the tree. 5DP
2 Go to the middle of the courtyard and cast Wingardium Leviosa on the
large globe sculpture to make it spin. When it does eight house logos
will light up on the ground. 10DP
100 Move the eight benches that can be found around the edge of the
courtyard, onto their matching spots. There are two for each house,
just match up the colours under the benches to the ones on the floor.
When all eight are in place you will see the four grassy
insignias. 100DP

-------------
*Trophy Room*
-------------

% ACTION
50 As you walk into the room you will see a fireplace. Beside it there is
a duster and two dusty trophies, one beside the other (they are both
gold). Use Wingardium Leviosa on the feather duster and hover it over
both trophies until they are both clean. 20DP
100 Stand in front of the two trophies you just dusted and press the
square button to examine each one in turn. 20DP

-------------------
*Umbridge’s Office*
-------------------

Umbridge's office shouldb e completed after Dumbledore has returned to
Hogwarts.

% ACTION
33 On the walls there are three strings of plates all depicting kittens.
Urgh! Use Depulso on them to flip them over. 40DP
89 Lying around in here there are four pieces of parchment, one on the
desk and three on the floor. Use Wingardium Leviosa on each piece and
put it in Umbridge’s fire. 50DP
100 Move through the arch into the area where Umbridge stores the
confiscated items. In the corner you will see Moody’s large chest.
Cast Wingardium Leviosa on it to open it then press the square button
to examine it. 10DP

---------
*Viaduct*
---------

% ACTION
10 From the Paved Courtyard turn and use Incendio to light the torches
either side of the arch leading back to the courtyard. 10DP
20 Walk round the Viaduct and cast Incendio on the stone Gargoyle on the
left hand side of the bridge. (The one you needed to talk to for Dean
Thomas). 10DP
70 Cast Incendio on the ten torches lining both sides of the bridge from
one end to the other. 50DP
90 Light the torches either side of the door leading to the Viaduct
Entrance and you will get a cut scene of all the torches you just
lit. 20DP
100 Climb onto the wall beneath the left hand torch that you just lit for
another little scene about Snape and a view of the Dungeons. 10DP

------------------
*Viaduct Entrance*
------------------

% ACTION
8 As you enter from the Viaduct you will see a book on a stand in front
of you. Walk up to it and press the square button. 10DP
17 Cast Reducto on the large bookcase full of junk on the right of the
stair case. 10DP
33 Cast Wingardium Leviosa on the two umbrella stands on either side of
the staircase. 20DP
67 In the corners around this area there are four broken pots. Cast
Reparo on them to fix them up. 40DP
75 Go back to the pot closest to the mop and bucket and cast Wingardium
Leviosa on it twice to release some chocolate frogs. 10DP
100 Cast Wingardium Leviosa on the mop and move it to the bottom of the
stairs. Once there hover it over the three dusty patches on the floor
to clean them up. 40DP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cHAPTER 6 FAQs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q) Sometimes when I am running Harry slows down to a walk?
A) This will happen if the game is loading something. Usually it is a new area
of Hogwarts or if someone you are passing or with starts to talk.

Q) I have tried to find Professor Snape to do his Mini-Quest but he is not
there?
A) If you have reached the point in the game when you are taking Occlumency
lessons, Professor Snape will be inside the Potions class. As you cannot get
into the classroom without completing his task you will need to wait until the
end of the game to do it.

Q) There is a cabinet in the Room of Requirements that only says Find ?. What
does it mean?
A) This cup can only be done after defeating Voldermort. To get this cup you
need to find Luna’s lost property but she will not look for them until the
last day of term.

Q) I can’t get rid of the Devils Snare by the Owelry/Paved Courtyard?
A) To remove Devils Snare you need four people. To get these two pieces you
will need to wait until later in the game when you do two tasks for Colin
Creevey. He will be with you, Ron and Hermione and the four of you can kill it
without problems.

Q) I have tried to talk to a portrait to get it’s password but all it does is
snore at me?
A) If this happens then you are talking to the wrong end of the portrait. By
end I mean there is two of each portrait that guards a passage and you need to
talk to the portrait at the right end for them to wake up and talk to you.

Q) I have done what you said to do to get the room complete or get the
discovery points but it hasn’t worked as I have neither.
A) Sometimes it doesn’t always register what you have done. Try casting the
spell a couple of times and it should give you what you needed.
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