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Zelda: Twilight Princess

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Zelda: Twilight Princess - Page 2 Empty Re: Zelda: Twilight Princess

Post by Elwa 2nd February 2011, 21:06

M-I-N-I--B-O-S-S-
Giant Frog

At the start of the fight, the Giant Frog will unleash an army of Tadpoles at
you. Make them your primary concern; use non-L-Targeted Spin Attacks to defeat
them all quickly. Once they're disposed of, turn your attention to the Giant
Frog.

The Frog will begin its attack phase after you've dispatched of the Tadpoles.
He'll begin by jumping into the air and trying to land on you; successfully
evade this attack by rolling out of the vicinity of the Frog's shadow. If the
Frog misses, it will be stunned temporarily. Move around to the front of the
Frog, where you can now L-Target his tongue and proceed to attack it. As
always, open with a Jump Attack, then proceed with rapid sword swings.

After the Frog recovers, it will croak loudly. Fire a Bomb Arrow into its
mouth when it does this to stun it again, allowing you to damage its exposed
tongue a few more times. After the Croak, it will shake, releasing more
Tadpoles at you. The fight resets at this point. Keep killing its offspring
and damaging its tongue until the Frog is defeated.


-M-I-N-I--B-O-S-S-
Skull Kid

The Skull Kid will blow on his flute, and more Deku Golems will appear. Defeat
them, but be wary; they'll continually spawn in groups of four through this
whole fight, which will take you all over the Sacred Grove. Follow the Skull
Kid through the opening that he created, then look to the left (right in Wii)
from the entrance. A small tunnel leads up here; climb up it.

Follow the road through this area, and you'll begin to hear the Skull Kid
playing the local theme (Saria's Song) on his flute (which for some reason
sounds exactly the same as the Deku Pipes from Majora's Mask). Climb up onto
the ledge to the left (right in Wii), and you'll find the Skull Kid. Attack
him before he can summon more of his pals, and he'll run away again. Chase
after him.

The Skull Kid has run back to the small pool. Return there, watching out for
Deku Golems who will appear on the way. When you reach the pool, look between
the waterfalls to see a new tunnel. Run up it. Follow the path in this area
around the corner and through a tunnel, where you'll reach another small pool.
The Skull Kid's music is audible in this area; jump into the water, and swim
towards the waterfall in the back of the area. There is a tunnel behind the
waterfall. Go through this tunnel, and climb up the platforms that appear
behind the waterfall. At the top, you'll find the Skull Kid. Attack him, and
he'll run away again.

Return to the first pool of water you found, and look for a new tunnel which
has appeared on the right side of the area (the right side, as though you were
entering from the Sacred Grove entrance). Run up the tunnel to find an
overgrown stone building, with the Skull Kid visible on a high tree branch.
He's significantly out of your reach for the time being, so head through the
tunnel to the left behind him (right in Wii).

There's a series of ledges in the back of this new area. Jump up them, then
start running along a path which is really an extra-wide tree branch. Follow
the path along, and through a tunnel which leads back to the Skull Kid. Attack
him, and he'll drop down below. The stone wall blocking the door of the
overgrown structure will vanish; follow him down this tunnel. Around another
corner, you'll run through another tunnel, then drop into a deep area, where
you'll have the Skull Kid cornered.

The Skull Kid will now begin to teleport randomly around this small area,
summoning in progressively larger packs of Deku Golems. The Skull Kid has now
gotten significantly smarter; if you try to attack him, he'll teleport away
faster then you can hit him. The only time his vulnerable is when he is
blowing on his horn. The only times he does this is to either summon new Deku
Golems, or to occasionally blow gusts of wind at you. Wipe out all of the
Skull Kid's Deku Golems with Midna's Charge Attacks, then attack the Skull Kid
while he is summoning more. Three hits will end the fight.


-------M-I-N-I--B-O-S-S-------
King Bulblin, Rounds III & IV

This is your first match again Bulblin on foot, and he now wields an absurdly
large axe. He isn't very difficult, however. He's very easy to stun (simply
striking him stuns him momentarily). He is highly vulnerable to Back Slice and
Helm Splitter attacks, so use them a lot if you have them. If you don't have
any of your special moves, then dodge around behind him and attack his back.
Keep up a rapid salvo of attacks, and he won't even get the chance to swing.


-M-I-N-I--B-O-S-S-
The Fourth Poe

The final Poe will split into four identical versions, and begin to circle you.
Three of the Poes are illusions, and the fourth is the real one. You can only
damage the real one. You have two choices on identifying the real one:
randomly pick one and try a Jump Attack on it, or else wait for them to quit
circling you. Once they stop circling, they're preparing to attack. The real
one will glow bright blue briefly just before it attacks; this is your chance
to spring. Midna's Charge Attack isn't effective against this enemy.


-M-I-N-I--B-O-S-S-
Undead Prisoner

The Undead Prisoner is invisible, so activate Wolf Link's Senses to see him.
L-Target him, and begin side-jumping to the right until the Prisoner attacks.
His sword will be embedded in the ground, and the Prisoner will glow bright
blue. This is your chance to attack; Jump Attack onto the Prisoner, then
proceed to chew him to pieces.

Successfully completing this phase of the fight will cause the miniboss to
enter his second phase. He is visible now, and you should fight him with
Hylian Link. Shoot him down with an arrow from your Hero's Bow while dodging
the projectiles the Prisoner throws at you (you can't L-Target him at the
moment, unfortunately).

A successful hit will cause the Prisoner to spin rapidly around the room,
eventually trying to hit you with his sword. Dodge the attack, and the sword
will be stuck in the ground, leaving the Prisoner vulnerable to both your Sword
and L-Targeting. Open with a Jump Attack, and proceed to use rapid swings.
After a few hits, the miniboss will return to floating around the room. Shoot
him down with another arrow; rinse, repeat.


-M-I-N-I--B-O-S-S-
Armored Lizard

The Armored Lizard doesn't have much health, but it is capable of taking away a
significant chunk of yours with its massive Ball and Chain weapon. It swings
the weapon in a wide arc, finally unleashing it at you. If it hits you when it
does this, it's going to hurt. Wait for the Armored Lizard to swing the Ball
and Chain, and backflip or sidejump out of the way of the ball. Now, while the
Lizard is briefly stunned, run around behind it and beat on its tail with your
Sword. A few strikes is all it takes. Ignore the Clawshot Targets on the
ceiling; you'll do more harm then good if you try to use them.


-M-I-N-I--B-O-S-S-
Dark Nut

The Dark Nut is a heavily armored foe, making him very difficult to hit. He
uses his shield very well, blocking most of your attacks. If you have the Helm
Splitter, this will be an easy fight. Simply hit him once to make him raise
his shield, then use Helm Splitter to knock a chunk of his armor off. The Back
Slice also works quite well. If you don't have any of these abilities, then
the fight will be much more difficult. You'll have to wait for the Dark Nut to
attack, dodge out of the way of the attack, where upon its sword will be lodged
into the ground. It is vulnerable to basic sword strikes when this happens.
If you block the attack with your shield, you will not be able to damage the
Darknut. You MUST dodge the attack.

After you have knocked all of the Dark Nut's armor off, the second phase of the
fight begins, signified by a brief cut scene. Like fighting the armored Dark
Nut without special abilities, you must wait for the Dark Nut to attack,
successfully dodge the attack, and then damage him in the brief window when he
is not able to defend himself. Repeat until the Dark Nut is dust.


-M-I-N-I--B-O-S-S-
Dragon Knight

First and foremost in this boss fight, watch out for the blue tiles in the
floor. It's very easy to accidentally wander onto one of them while you're L-
Targeting the Dragon Knight. Speaking of the Dragon Knight, notice the
peculiar symbol on its shield: it's actually a Clawshot Target. That should
give you a clue.

Pursue the Dragon Knight as he hovers around the room, and wait for him to
ready his sword and shield as though to strike. This is your opportunity to
nail the Dragon Knight's shield with your Clawshot, dragging it to you for a
good sword thrashing. After eight or so solid hits, the Dragon Knight will fly
out of the one of the holes in the room, and the next phase of the fight
begins.

The Dragon Knight will now start flying in and out of the four holes in the
sides of the tower. Other then that, the fight is exactly the same. When he
flies through one of the holes, he'll ready his sword and shield. Use the
Clawshot on his shield to drag him to you, and proceed to beat him with your
sword. While in the second phase, try and use special attacks like the Helm
Splitter to knock off chunks of his armor. The Dragon Knight hovers very high
in the air in this phase, and though your Clawshot can reach him, your L-
Targeter typically cannot. For this reason, use manual aiming with the
Clawshot.

After you've got in a few more solid hits on the Dragon Knight, he will expire.


-M-I-N-I--B-O-S-S-
Image of Zant

Zant's Image usually begins by summoning in waves of enemies. Defeat them with
a Spin Attack, then start chasing after the image of Zant. Give it a few
slashes when you get close enough. Zant's image will continue to summon in new
waves of enemies; defeat them as they appear, and continue pursuing and
slashing Zant. When the large red orb appears over his head, this is your time
to strike hard. Hit him with a few solid attacks, and he'll succumb.





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--------B-O-S-S---------
Twilit Parasite DIABABA

The first phase of this boss fight is incredibly easy. Simply Lock onto the
Spider Bombs which appear near Diababa, then Lock onto one of Diababa's
"heads" (although, as you'll soon discover, they're actually arms). Hold down
L to raise your shield, blocking their lunging attacks. After you have force-
fed Diababa two Spider Bombs, the creature's real head will appear.

At this point, the fight really begins. You can't really do much in this part
of the fight to damage Diababa, at least not yet. Target Diababa's head, and
watch out for the slime it will try to spit at you (rapidly side-step or side-
jump left or right to avoid it). After a short while, the Baboon will return.

Once the Baboon does arrive, he'll begin flying to the left and right side of
the room on a zip-line, carrying a Spider Bomb. This is more or less the same
as the first phase of Diababa; use the Gale Boomerang to lock onto the Spider
Bomb, and then lock onto Diababa's head (ignore the arms). A successful
explosion will stun Diababa momentarily, bringing his "eye" down to striking
distance. L-Target the eye, open with a Jump Attack, and proceed to use rapid
sword strikes. Repeat until Diababa is dust.

Here's a handy tip I've discovered while fighting Diababa: even though you can
only block while L-Targeted, it's still a good idea to not L-Target and just
rely on your rolling ability to avoid Diababa's attacks. L-Targeting tends to
interfere with the Gale Boomerang in really inconvenient ways.


-------B-O-S-S-------
Twilit Igniter FYRUS

Darbus, the Patriarch of the Goron Tribe, sort of went insane when he was
consumed by the powers of a Fused Shadow. Oops. You'll have to administer his
medicine, in arrow-and-sword-beating form.

Unlike the previous boss, Diababa, who had several distinct phases, Fyrus is
relatively basic. In fact, he's probably the easiest boss in the game. His
weak spot is the shiny red "eye" on his forehead. Hit it with an arrow using
manual aiming (you can't L-Target Fyrus, which is really the only hard part of
him). The arrow will stun Fyrus temporarily. Run around to the chains
attached to his shackles, and equip the Iron Boots before grabbing hold of the
chains. Pull backwards on the chains until they tighten, and Fyrus will be
knocked to the ground. Now's your chance to run in and beat the carp out of
his Eye (remove the Iron Boots first). You can L-Target him at this point, but
you'll lose that ability once Fyrus recovers. As always, open with a Jump
Attack, then proceed to use regular rapid swings. Rinse, repeat, dead.

Fyrus' attacks are about as tricky as he is to damage. Just keep your distance
to avoid the majority of them, which is pretty easy since the room is quite
large. Mostly, he'll swing his shackles at you, but occasionally he'll charge
up an area-of-effect fire attack. The best way to avoid Fyrus' attacks is not
let him use them; concentrate on stunning his eye. Don't give him the chance
to attack, and he won't. If you do happen to be hurting for some hearts, more
can be found in the pots around the perimeter of the room.


--------B-O-S-S---------
Twilit Aquatic MORPHEEL

Equip the Iron Boots to sink to the bottom of a disturbingly deep and large
chamber (I'm afraid of deep water...). When you finally land, head for the
middle of the chamber, where there is a tentacle-like object sticking out of
the sand. Stand near it, and Morpheel will appear.

In the first phase of the fight, your goal is to strike the eyeball that
travels around Morpheel's different tentacles. L-Target the eyeball and pull
it out of the tentacles with the Clawshot, where you should proceed to beat the
snot out of it with your Ordon Sword.

During this phase, Morpheel has a number of different attack methods. He'll
occasionally release Bomb Fish; use a Spin Attack to destroy them, or grapple
them to you with the Clawshot, and throw them at Morpheel before they explode.
Another thing he can do is grab you with a tentacle, bringing you into his
mouth to chew on you. If he does this, then as soon as you emerge from his
mouth, remove the Iron Boots and swim out of his range, otherwise you'll fall
right back into his maw.

After you've hit the eye a few times, Morpheel will emerge from the water
entirely. Remove your Iron Boots and swim after him. The faster you tap the
swim button, the faster you'll swim. Don't L-Target the boss; swim after it
manually. Your goal is still its eye, which is now attached to the back of its
head. Swim towards the eye, and unleash the Clawshot when you get close
enough. A successful hit will pull you to the eye, letting you stab it a few
times. The boss' only attacks during this phase are to attempt to swallow you
if you swim in front of it. Equip the Iron Boots if it tries to do this. One
of the best ways to get to the eye is to not chase the boss, but instead wait
for him to swim towards you, and charge right at him. This gives him plenty of
opportunity to attempt to swallow you, but if you go fast enough, you can
grapple to his eye without being turned into his food.

Repeat grappling to the eye and stabbing it until the boss is dead.


--------B-O-S-S--------
Twilit Fossil STALLORD

Go to the bottom of the stone ramp to begin the fight. At the beginning of the
fight, your goal is snap Stallord's spine, which is embedded in the sand in the
middle of the room. Get on the Spinner Track that runs around the perimeter of
the arena, and build up some speed on it. Watch out for the Spikes that run
along the track. Once you've got some momentum going, hop off the track and
make your way to the piece of Stallord's spine that sticks out of the sand.
When you near it, press the Attack button (attack with the Spinner, not the
Sword) to damage the Spine. Damage the Spine three times to enter the second
phase of the fight.

Stallord's attacks in the first phase are rather limited. He'll summon
Skeletons from the sand, who don't actually attack, but act as obstacles for
you to dodge on the Spinner (they have an annoying habit of sending you back to
the Spinner Track when you bump into them). Stallord can also breathe toxic
gas, which has a limited range and is really only a danger when you are going
to damage his spine. If you run out of speed on your Spinner, you'll have to
return to the stone perimeter of the room before you can get back on it; you
can't start the Spinner on the sand.

After you have damaged Stallord's Spine three times, the sand will be drained
from the arena, turning the arena into a large cylindrical chamber. Stallord
is apparently defeated in this phase. Enter the Spinner Slot in the center of
the arena, and Spin the Spinner rapidly to create a tall tower in the center of
the arena. This truly begins the second phase.

Stallord will knock you off the tower at the beginning of the second phase.
The boss will then begin circling very quickly around the perimeter of the
room; you must chase after it using the Spinner Track on the inside tower.
Stallord will occasionally spit volleys of fireballs at you; jump to the
opposite wall just when he releases the fireball to avoid the attack. He'll
always spit fireballs in clusters, and when he draws in right next to you is
your time to attack.

When you grow parallel with Stallord's skull, jump out from the track to strike
it. Stallord will fall to the ground and become vulnerable to Sword attacks.
Beat the carp out of it until he recovers, where the phase starts over.

After you have damaged Stallord, Spikes will appear on the inside tower and
perimeter wall. You get plenty of notice before the Spikes can hit you, so
jump to the opposite Track before they do. Stay on the track long enough, and
Stallord will return to spit fireballs at you, at which point the Spikes
conveniently disappear. You can now repeat the same fireball-dodging strategy
to stun and then damage Stallord.


--------B-O-S-S----------
Twilit Ice Mass BLIZZETA

After a cutscene, Yeta will be transformed by the power of the Mirror, just
like Darbus was turned into Fyrus by the Fused Shadow.

In the first phase of the fight, Blizzeta will be a gigantic Ice Statue. L-
Target Blizzeta, and start bombarding her with the Ball and Chain. Hitting her
once will shrink her, causing her to ricochet around the room. Keep bombarding
Blizzeta with the Ball and Chain to keep her from hitting you. After you've
hit her a few times, she'll release an army of Freezzards. Ignore them, and
keep hitting her. After you've hit Blizzeta about eight times, the next phase
of the fight begins.

Blizzeta actually attacks in the second phase, so watch out. Watch Blizzeta's
reflection in the ice floor to see where she is. When she hovers above you,
she's about to strike with the group of ice shards that surrounds her. Roll
quickly out of the way to avoid this attack. If you get the chance, smash one
or two of the shards with the Ball and Chain.

Following this attack, Blizzeta will drop all of the shards in a circle, not
counting gaps from shards which may be destroyed. Blizzeta herself will drop
into the middle of the circle. Roll out of the way to avoid the initial ring
of shards, and use the Ball and Chain while L-Targeted to hit Blizzeta when she
lands in the center of the ring. Three hits in this phase will end the fight.


---------B-O-S-S----------
Twilit Arachnid ARMOGOHMA

When you enter the room, a cutscene will announce the presence of Armogohma.
Armogohma's weak point is the giant eye on its back; shoot it with an arrow
from the Hero's Bow, and the spider will fall to the ground. Take control of
one of the large statues in the room (the one nearest Armogohma is best), and
instruct it to smash its massive fist into Armogohma by swinging the Dominion
Rod, whereupon the Boss returns to the ceiling, and the fight starts over.
Watch the beams of light that fill the room; you can tell where Armogohma is by
watching for the beams of light to disappear, indicating that Armogohma is
crawling over one.

Armogohma is about as diverse in its attacks as it is to damage it. It will
either release an army of Tiny Skulltulas at you, which you should defeat with
Spin Attacks and Jump Strikes. The Tiny Skulltulas are vulnerable while in
their eggs; destroy as many of them as possible while they're in this form.
Armogohma can also spit out a laser beam from its eye. This is the only time
that Armogohma opens her large eye, and is the only time you can shoot it with
an arrow. If you fail to hit Armogohma and she does unleash a laser, run in a
rapid zigzagging fashion towards the farthest wall to avoid the attack. You
can still shoot the eye while Armogohma fires the laser, but only if you're
quick.

Smash Armogohma with one of the room's statues three times, and Armogohma will
turn into a tiny eye surrounded by Tiny Skulltulas. Aggressively attack the
Armogohma's eye to get the Mirror Shard.


--------B-O-S-S-------
Twilit Dragon ARGOROK

Look above you as you enter the Boss' area, and you'll see a grating on a
pillar. Pull yourself up to the grating with the Clawshot, then pull yourself
up to the ivy opposite the grating with the other Clawshot. Climb up the ivy
to the top of the tower, where the Boss Fight will truly begin.

At the start of the fight, Argorok will swoop around the sky, occasionally
dive-bombing the tower in an attempt to knock you off. He'll also hover over
the ground, and prepare to flap his wings at you to knock you off. When he
does this, you're ready to attack. L-Target him, and grab his tail with a
Clawshot. Now hanging from his tail, equip the Iron Boots to drag Argorok to
the ground, where a piece of his armor will break off. Argorok will try to
blow you off the tower at this point; keep the Iron Boots equipped to prevent
this.

After you've broken off a chunk of Argorok's armor, the phase repeats. Except
this time, when Argorok hovers, he will float very high in the air. To reach
him, use the Clawshots to climb one of the four spires, getting you enough
altitude to reach the boss. Get on his tail, and equip the Iron Boots again to
break off more of his armor. Once you've broken enough of Argorok's Armor for
the red crystal on his back to appear, the fight enter its second phase.

Argorok's attack patterns remain similar to in the first phase. But the way
you must damage him is now wholly different. Climb to the top of the four
spires in the battlefield using the Double Clawshots. At the top of the
spires, you'll find a ring of Peahats. Grapple onto one of the Peahats, and
Argorok will swoop in to attack.

Argorok will attempt to breath fire at you now. Hold down the L Button and
start grappling between the Peahats as fast as you can to avoid the attack.
Keep grappling around the Peahats until you get behind Argorok, and then aim a
Clawshot at the diamond on his back. Once you successfully grapple onto
Argorok's back, you can start beating on the crystal with your sword until
Argorok plummets to the ground, where you can start the phase again.

After Argorok is close to death, his fire-spitting phase changes slightly. He
will spit fire in one direction, and then quickly turn and spit it in the other
direction. When he does this, you must change the direction that you circle
the Peahats in, or else you'll go right into his flames. Otherwise, it's
identical. Get behind Argorok, grapple to his diamond, beat it with your
sword.

Repeat until Argorok is defeated.


------B-O-S-S-----
Usurper King ZANT

After a lengthy cutscene which more fully explains the relationship between
Zant, Midna, and Ganondorf, the fight begins. Most revealing of all: Zant is
apparently the court jester. Go figure.

The fight against Zant passes through six distinct phases, each of which are
clearly marked by a new battlefield. The first takes place in the Diababa
battlefield from the Forest Temple.

PHASE ONE: Forest Temple
Zant will hover over the toxic goo in the far side of the room, occasionally
firing projectiles at you. You can block these projectiles with the Hylian
Shield. After his barrage, Zant will teleport to another part of the pool. To
damage Zant, you have to successfully dodge his projectile attack, then hit him
with the Gale Boomerang. He'll bounce towards you after a successful hit,
letting you give him a good thrashing with the Light Sword, just to remind him
why it isn't cool to mess with Midna. After you've hit Zant a few solid times,
you'll warp to the Biggoron's battlefield in Goron Mines.

PHASE TWO: Goron Mines
Zant will waste no time rocking the giant iron disc in an attempt to knock you
into the lava, so equip your Iron Boots to stick to the magnetic surface. When
Zant isn't jumping up and down on the disc in an attempt to knock you off,
he'll be throwing more projectiles at you. Remove the Iron Boots when he does
this, dodge the attack, and run towards him to give him another good thrashing
in his short cooldown period. After a few rounds of this, you'll be warped to
the underwater battlefield of Morpheel.

PHASE THREE: Lakebed Temple
Equip the Zora Armor and Iron Boots as soon as you enter this battlefield to
keep from drowning and having to deal with the bad swimming controls. After a
few seconds, a giant Mask of Zant will emerge from the ground. When the mouth
of the Mask opens, L-Target Zant and block his projectiles with the Hylian
Shield. Pull him out of the Mask with the Hookshot when his barrage has ended,
and proceed with the thrashing. After he takes some damage, four Masks of Zant
will appear in the arena, and Zant will appear randomly in one of them. The
method is exactly the same, you just have to get lucky and be close enough to
Zant to hit him with the Clawshot. After a few more rounds of this, you'll
warp to the Baboon's room in the Forest Temple.

PHASE FOUR: Forest Temple Again
Remove the Iron Boots and switch back to the Hero's Clothes as you enter. Just
like the infamous Baboon, Zant will hop around on the pillars in the room.
Wait for him to begin firing his projectiles at you, then roll into the pillar
that he is standing on TWICE. He'll fall to the ground, letting you continue
the thrashing. Repeat until you warp to the next battlefield.

PHASE FIVE: Snowpeak Ruins
Zant grows to ridiculous size as you enter this battlefield, then begins to
defy gravity and fly around in the air. Notice that the camera angle is
conveniently tilted so that you can see the ice floor beneath you. Watch
Zant's reflection in the floor, and wait for him to crash down to the ground.
Roll out of the way of the attack, and nail Zant's foot with the Ball and
Chain. Zant will now start running around the room on one foot, rapidly
shrinking to his original size. Chase after him and continue the thrashing.
After a while, he grow back to giant size. Repeat until you warp to the final
battlefield.

PHASE SIX: Hyrule Field
The final match against Zant takes place before the steps to Hyrule Castle
Town's south entrance. Zant isn't playing games anymore; the two swords that
he carries in this phase clearly state "this is for keeps."

Zant's got a few tricks in his attack repertoire this time around. Mostly, his
attacks consist of slow forward lunges, with obvious gaps between each lunge.
Use a Jump Attack or a Jump Strike against him during each gap. Another attack
has him spinning rapidly. Perform the first two steps of the Back Slice (but
don't attack) to avoid this attack. Alternatively, just hop to the left or
right twice. After he is done spinning, he'll have a long cooldown period,
giving you ample thrashing time.

The longer the fight lasts, the faster Zant will attack. Keep striking him
when the opportunity is ripe, and he'll fall.


-------B-O-S-S-------
Ganon's Puppet ZELDA

Being the King of Evil, Ganon will pit you against the game's namesake to
start. Yeah, he's cool that way. Puppet Zelda will hover around the
battlefield, and you never really attack her directly (not that you'd want to).
She'll use three attacks: one, she'll dive-bomb you with her sword. This can
actually be blocked with your shield, so it's no big deal. It does make you
lose your L-Target, though, so be careful of that. The second is to summon a
giant golden triangle on the ground, which damages you if you stand in its area
of effect.

Her last attack, and the one she uses most often, is the attack where you can
actually damage Puppet Zelda. Zelda will raise her sword over her head, and
then fling a ball of gold light at you. Strike this light with your Sword to
reflect it back at her. She'll reflect it back at you. Hit it again to send
it back to her. Repeat going back and forth until one of you misses. The
closer you are to Puppet Zelda when you reflect the ball, the faster it will
travel. This means it's easier to hit the ball from a great distance, but you
can defeat her much faster if you strike from close range. Strike Puppet Zelda
with the golden ball three times to end this boss fight.


-----B-O-S-S-----
Dark Beast GANON

In Ganon's next form, he'll take on the form of a giant four-legged beast
(which, for some reason, looks a lot like a Felhound in Warcraft lore). This
is a two phase battle, and is relatively quick if you know what you're doing.
In case it wasn't obvious, the giant silver scar on his belly is the weak spot.

For the first part of the fight, Ganon will run around the room, smashing
through pillars and anything else that gets in his way, then disappear through
a portal. Position yourself with your back to the nearest wall when he
disappears through the portal. Whip out your Hero's Bow, and start manually
aiming around the room until you spot a series of portals that will appear
close together (a loud pulsing noise indicates their appearance). Ganon will
pop out of the portal which flashes blue. When he emerges, nail him on the
forehead with an arrow to stun him, where you can then run in and thrash the
scar on his belly for a little while.

After you've hit Ganon, then he will appear out of a portal in the sky and try
to land on you. Roll or Dash as quick as you can when his shadow appears above
you to avoid this attack. Wait for Ganon to start rampaging around the room
again, where you can hit his forehead with another arrow and hurt some more.

It won't take long for Ganon to catch wise to your arrow-firing tricks, and
he'll disappear through a portal when you fire one (usually to come crashing
down on your head). When this happens, switch to Wolf Link. It's time for the
next phase of the fight.

Wait for Ganon to disappear through another one of his portals. When the
portals start appearing, position yourself roughly in front of them, but still
with a good amount of distance between you and the portals. When Ganon emerges
from the portal, L-Target him and wait until just before he hits you. You can
press the action button here, and Midna will grab onto Ganon with her arm. You
can now toss him to the left or right, and then Jump Attack onto his scar and
start chewing the hell out of him.

When he's near death, Ganon will give you no notice on the portals - he'll just
appear out of one and charge at you. The method is still the same, but you've
got to be quick. Chomp the heck out of Ganon until he succumbs... again.


-----------B-O-S-S----------
Dark Lord GANONDORF, Part I

The battle now moves to Hyrule Field, where you'll combat Ganondorf on
horseback (at least Epona is good for something at this point in the game).
Zelda also replaces Midna as your companion for this fight. This battle has
glaring similarities to your first battle with King Bulblin, so you should
already be well practiced for the fight.

Ganondorf cannot be injured until Zelda stuns him with one of her arrows. So
your job through most of the fight is to keep as close to Ganondorf as
possible, and also to L-Target him (for whatever reason, Zelda refuses to aim
her Light Arrows until you L-Target Ganondorf). Once Zelda has stunned
Ganondorf, you're free to give him a good beating with the Master Sword.

But it won't be as easy as all that. Get behind Ganondorf, and start burning
all of Epona's dashes to keep up with him (his horse is wicked fast). Charge
up a Spin Attack while you pursue him. Ganondorf will attempt to throw you off
his trail by zigzagging a lot, and he'll also unleash his Phantoms when you
draw near him. If you hit one of the phantoms, you'll be knocked off Epona, so
aim for the gaps between the phantoms to slip on through. Release your L-
Target on Ganondorf briefly to make slipping through these gaps easier.

Once you've slashed Ganondorf a surprisingly few number of times, he'll fall
off his horse, and the final battle will begin.


------------B-O-S-S----------
Dark Lord GANONDORF, Part II

Finally, the boss fight with Ganondorf that people have been demanding for
decades. A sword fight. Too bad it's more of a cinematic treat then an actual
boss fight, ala the final boss in Final Fantasy VII in a way. If you're
feeling silly, try using the Bobber Fishing Rod on Ganondorf. You'll see.

First, a few ground rules: don't use Shield Attack. You've been warned.
Second: If you've got the Back Slice, then use it. Use it a lot. Because
Ganondorf just plain sucks at blocking it. Once you've hit him once, he's open
to a few more hits, so by all means continue. His attacks are swings with his
massive sword. Dodge out of their range by backflipping or side-jumping.
Side-jumping to the right is preferable (left in Wii), as Ganondorf is right-
handed (left-handed in Wii), so you'll be jumping away from his sword.

Ganondorf's only fancy moves in this phase are when he leaps into the air, and
tries to land on you. You'll know when he's done this, as you'll lose your L-
Target and Ganondorf will vanish. Roll forward when this happens to avoid the
attack. Then, continue your Back Slicing and Boss Thrashing habits.
Occasionally (and usually when you are far away from him), he'll charge at you,
and you'll be prompted to press the Action button. Do so just before Ganondorf
strikes you, and you'll enter an Action Button Tapping Duel. Win, and you'll
knock Ganondorf to the ground, letting you get in several free hits (and maybe
a game-ending Ending Blow).

After you've hit Ganondorf what seems to be an unnecessarily large number of
times, he'll fall to the ground face up. This is your time to quickly run in
and use an Ending Blow on him, to end the fight and end the game.





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Q: I missed a Piece of Heart in the Forest Temple, but the Monkeys are gone!
How can I get them?

A: After you get the Master Sword and the Shadow Crystal, you can return to
the Forest Temple to get the missed Pieces of Heart. Hint: You got an item
in Lakebed Temple which will help you.

------------------------------------------------------------
Q: I found this weird glitch that is making me move slowly!

A: No, you haven't. Toggle your Senses.

-----------------------------------------------------------------------------
Q: I saved and quit in the Sky Cannon Room before I warped it to Lake Hylia.

A: Then you're stuck. You can't progress. You've got to start a new file.

-----------------------------------------------------------------------
Q: I noticed an error with your guide. It's supposed to be west/east,
left/right, clockwise/counter-clockwise, etc/etc.

A: I doubt that you have. Make sure you're actually reading the right part of
the guide. i.e., not reading the GCN Walkthrough for Wii, or vice-versa.
Make sure you check before you report such errors.

-----------------------------------------------------------------------------
Q: How do I get to the chest out front of Castle Town, and what's inside it?

A: I'm frankly amazed by how often I get asked this question. Partly because
I don't find the Chest that difficult to get to, partly because it clearly
contains nothing of any value. You can reach the Chest using a Spinner
Track, and it contains Rupees. There, happy?





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~o~o~o~o~o~
Legal Stuff
~o~o~o~o~o~
All of my guides, FAQs and walkthroughs are authorized to appear on the
following websites:

gamecheater.org

But, only when credited to me. If you would like this guide to
appear on your website, e-mail me at gamecheater@live.no.
Please, do not post this guide until you have received my authorization to do
so.

You may link to this guide without asking, provided the copy of the guide you
are linking to is credited to Elwa and is authorized to appear on that
website. I would appreciate notification when such a link is created, but it
is not mandatory. And as always when linking to a different website, make sure
you have permission from that website to do so before creating such a link.

The copyrights to this game do not belong to me. I did not create the game,
nor do I claim to have done so. It belongs to its developers, and whoever else
programmed and produced the game. I am therefore immune from any bizarre
lawsuits that arise over this game (such as some moron who dies of dehydration
from playing this game for one hundred hours straight, and happens to use my
guide).

This guide is copyrighted Elwa July 2 February 2011. I'm not
making any money off of this guide, so I don't mind how people distribute it,
just so long as it remains completely unaltered, and is not sold for profit.


~o~o~o~o~o~o~o~o~o~o~
Contact Information
~o~o~o~o~o~o~o~o~o~o~
If you would like to contact me online, you can e-mail me at
gamecheater@live.no. Poorly spelled letters, letters asking
questions already covered in the guide, letters without a clearly defined
subject, or just plain stupid letters will probably be ignored. If I do
respond to a stupid letter, it's merely for my own entertainment. Don't expect
me to be polite. If I don't respond immediately to your letter, it doesn't
mean I haven't read it - I get lots of e-mails concerning my work, and I simply
don't have time to respond to them all. I do, however, make a point of reading
as many letters concerning my work as possible. Letters MUST contain the
game's title in the heading. If they do not, then they will not be read and
they will be deleted.
ceedingly simple puzzles.
Elwa
Elwa
Owner

Female Number of posts : 435
Age : 35
Location : Norway
Registration date : 2009-01-12

http://elwa666.blogg.no

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